Blender V2.61 - r43446

svm_displace.h

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00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 CCL_NAMESPACE_BEGIN
00020 
00021 /* Bump Node */
00022 
00023 __device void svm_node_set_bump(ShaderData *sd, float *stack, uint c_offset, uint x_offset, uint y_offset)
00024 {
00025 #ifdef __RAY_DIFFERENTIALS__
00026     float h_c = stack_load_float(stack, c_offset);
00027     float h_x = stack_load_float(stack, x_offset);
00028     float h_y = stack_load_float(stack, y_offset);
00029 
00030     float3 Rx = cross(sd->dP.dy, sd->N);
00031     float3 Ry = cross(sd->N, sd->dP.dx);
00032 
00033     float det = dot(sd->dP.dx, Rx);
00034     float3 surfgrad = (h_x - h_c)*Rx + (h_y - h_c)*Ry;
00035 
00036     surfgrad *= 0.1f; /* todo: remove this factor */
00037 
00038     float absdet = fabsf(det);
00039     sd->N = normalize(absdet*sd->N - signf(det)*surfgrad);
00040 #endif
00041 }
00042 
00043 /* Displacement Node */
00044 
00045 __device void svm_node_set_displacement(ShaderData *sd, float *stack, uint fac_offset)
00046 {
00047     float d = stack_load_float(stack, fac_offset);
00048     sd->P += sd->N*d*0.1f; /* todo: get rid of this factor */
00049 }
00050 
00051 CCL_NAMESPACE_END
00052