Blender V2.61 - r43446

KX_Light.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef __KX_LIGHT
00033 #define __KX_LIGHT
00034 
00035 #include "RAS_LightObject.h"
00036 #include "KX_GameObject.h"
00037 
00038 struct GPULamp;
00039 struct Scene;
00040 class KX_Camera;
00041 class RAS_IRasterizer;
00042 class RAS_IRenderTools;
00043 class MT_Transform;
00044 
00045 class KX_LightObject : public KX_GameObject
00046 {
00047     Py_Header
00048 protected:
00049     RAS_LightObject     m_lightobj;
00050     class RAS_IRenderTools* m_rendertools;  //needed for registering and replication of lightobj
00051     bool                m_glsl;
00052     Scene*              m_blenderscene;
00053 
00054 public:
00055     KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj, bool glsl);
00056     virtual ~KX_LightObject();
00057     virtual CValue*     GetReplica();
00058     RAS_LightObject*    GetLightData() { return &m_lightobj;}
00059 
00060     /* OpenGL Light */
00061     bool ApplyLight(KX_Scene *kxscene, int oblayer, int slot);
00062 
00063     /* GLSL Light */
00064     struct GPULamp *GetGPULamp();
00065     bool HasShadowBuffer();
00066     int GetShadowLayer();
00067     void BindShadowBuffer(class RAS_IRasterizer *ras, class KX_Camera *cam, class MT_Transform& camtrans);
00068     void UnbindShadowBuffer(class RAS_IRasterizer *ras);
00069     void Update();
00070     
00071     void UpdateScene(class KX_Scene *kxscene) {m_lightobj.m_scene = (void*)kxscene;}
00072 
00073     virtual int GetGameObjectType() { return OBJ_LIGHT; }
00074 
00075 #ifdef WITH_PYTHON
00076     /* attributes */
00077     static PyObject*    pyattr_get_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
00078     static int          pyattr_set_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value);
00079     static PyObject*    pyattr_get_typeconst(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
00080     static PyObject*    pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
00081     static int          pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject* value);
00082 #endif
00083 };
00084 
00085 #endif //__KX_LIGHT
00086