Blender V2.61 - r43446
Public Attributes

GameData Struct Reference

#include <DNA_scene_types.h>

List of all members.

Public Attributes

struct GameFraming framing
short playerflag
short xplay
short yplay
short freqplay
short depth
short attrib
short rt1
short rt2
short aasamples
short pad4 [3]
struct GameDome dome
short stereoflag
short stereomode
float eyeseparation
RecastData recastData
float gravity
float activityBoxRadius
int flag
short mode
short matmode
short occlusionRes
short physicsEngine
short exitkey
short pad
short ticrate
short maxlogicstep
short physubstep
short maxphystep
short obstacleSimulation
short pad1
float levelHeight

Detailed Description

Definition at line 582 of file DNA_scene_types.h.


Member Data Documentation

Definition at line 588 of file DNA_scene_types.h.

Referenced by main().

Definition at line 603 of file DNA_scene_types.h.

Referenced by BL_ConvertBlenderObjects().

Definition at line 587 of file DNA_scene_types.h.

Referenced by do_versions().

Definition at line 587 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and main().

Definition at line 613 of file DNA_scene_types.h.

Referenced by do_versions(), GPG_Application::initEngine(), and StartKetsjiShell().

Definition at line 586 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and main().

Definition at line 598 of file DNA_scene_types.h.

Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().

Definition at line 616 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and KX_Scene::KX_Scene().

Definition at line 614 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().

Definition at line 614 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().

Definition at line 615 of file DNA_scene_types.h.

Referenced by add_scene(), and KX_Scene::KX_Scene().

Definition at line 611 of file DNA_scene_types.h.

Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().

Definition at line 613 of file DNA_scene_types.h.

Definition at line 615 of file DNA_scene_types.h.

short GameData::pad4[3]

Definition at line 588 of file DNA_scene_types.h.

Definition at line 614 of file DNA_scene_types.h.

Referenced by add_scene(), BL_ConvertBlenderObjects(), and do_versions().

Definition at line 586 of file DNA_scene_types.h.

Referenced by do_versions(), main(), and WM_init_game().

Definition at line 594 of file DNA_scene_types.h.

Referenced by add_scene(), create_navmesh_exec(), and do_versions().

Definition at line 587 of file DNA_scene_types.h.

Definition at line 587 of file DNA_scene_types.h.

Definition at line 592 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), main(), and StartKetsjiShell().

Definition at line 614 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and KX_KetsjiEngine::StartEngine().

Definition at line 586 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and main().

Definition at line 586 of file DNA_scene_types.h.

Referenced by add_scene(), do_versions(), and main().


The documentation for this struct was generated from the following file: