Blender V2.61 - r43446

btSphereShape.h

Go to the documentation of this file.
00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 #ifndef SPHERE_MINKOWSKI_H
00016 #define SPHERE_MINKOWSKI_H
00017 
00018 #include "btConvexInternalShape.h"
00019 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00020 
00022 ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
00023 
00024 {
00025     
00026 public:
00027     BT_DECLARE_ALIGNED_ALLOCATOR();
00028 
00029     btSphereShape (btScalar radius) : btConvexInternalShape ()
00030     {
00031         m_shapeType = SPHERE_SHAPE_PROXYTYPE;
00032         m_implicitShapeDimensions.setX(radius);
00033         m_collisionMargin = radius;
00034     }
00035     
00036     virtual btVector3   localGetSupportingVertex(const btVector3& vec)const;
00037     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
00038     //notice that the vectors should be unit length
00039     virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
00040 
00041 
00042     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00043 
00044     virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00045 
00046 
00047     btScalar    getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
00048 
00049     void    setUnscaledRadius(btScalar  radius)
00050     {
00051         m_implicitShapeDimensions.setX(radius);
00052         btConvexInternalShape::setMargin(radius);
00053     }
00054 
00055     //debugging
00056     virtual const char* getName()const {return "SPHERE";}
00057 
00058     virtual void    setMargin(btScalar margin)
00059     {
00060         btConvexInternalShape::setMargin(margin);
00061     }
00062     virtual btScalar    getMargin() const
00063     {
00064         //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
00065         //this means, non-uniform scaling is not supported anymore
00066         return getRadius();
00067     }
00068 
00069 
00070 };
00071 
00072 
00073 #endif //SPHERE_MINKOWSKI_H