Blender V2.61 - r43446

buffers.h

Go to the documentation of this file.
00001 /*
00002  * Copyright 2011, Blender Foundation.
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  */
00018 
00019 #ifndef __BUFFERS_H__
00020 #define __BUFFERS_H__
00021 
00022 #include "device_memory.h"
00023 
00024 #include "util_string.h"
00025 #include "util_thread.h"
00026 #include "util_types.h"
00027 
00028 CCL_NAMESPACE_BEGIN
00029 
00030 class Device;
00031 struct float4;
00032 
00033 /* Buffer Parameters
00034    Size of render buffer and how it fits in the full image (border render). */
00035 
00036 class BufferParams {
00037 public:
00038     /* width/height of the physical buffer */
00039     int width;
00040     int height;
00041 
00042     /* offset into and width/height of the full buffer */
00043     int full_x;
00044     int full_y;
00045     int full_width;
00046     int full_height;
00047 
00048     BufferParams()
00049     {
00050         width = 0;
00051         height = 0;
00052 
00053         full_x = 0;
00054         full_y = 0;
00055         full_width = 0;
00056         full_height = 0;
00057     }
00058 
00059     void get_offset_stride(int& offset, int& stride)
00060     {
00061         offset = -(full_x + full_y*width);
00062         stride = width;
00063     }
00064 
00065     bool modified(const BufferParams& params)
00066     {
00067         return !(full_x == params.full_x
00068             && full_y == params.full_y
00069             && width == params.width
00070             && height == params.height
00071             && full_width == params.full_width
00072             && full_height == params.full_height);
00073     }
00074 };
00075 
00076 /* Render Buffers */
00077 
00078 class RenderBuffers {
00079 public:
00080     /* buffer parameters */
00081     BufferParams params;
00082     /* float buffer */
00083     device_vector<float4> buffer;
00084     /* random number generator state */
00085     device_vector<uint> rng_state;
00086     /* mutex, must be locked manually by callers */
00087     thread_mutex mutex;
00088 
00089     RenderBuffers(Device *device);
00090     ~RenderBuffers();
00091 
00092     void reset(Device *device, BufferParams& params);
00093     float4 *copy_from_device(float exposure, int sample);
00094 
00095 protected:
00096     void device_free();
00097 
00098     Device *device;
00099 };
00100 
00101 /* Display Buffer
00102  *
00103  * The buffer used for drawing during render, filled by tonemapping the render
00104  * buffers and converting to uchar4 storage. */
00105 
00106 class DisplayBuffer {
00107 public:
00108     /* buffer parameters */
00109     BufferParams params;
00110     /* dimensions for how much of the buffer is actually ready for display.
00111        with progressive render we can be using only a subset of the buffer.
00112        if these are zero, it means nothing can be drawn yet */
00113     int draw_width, draw_height;
00114     /* draw alpha channel? */
00115     bool transparent;
00116     /* byte buffer for tonemapped result */
00117     device_vector<uchar4> rgba;
00118     /* mutex, must be locked manually by callers */
00119     thread_mutex mutex;
00120 
00121     DisplayBuffer(Device *device);
00122     ~DisplayBuffer();
00123 
00124     void reset(Device *device, BufferParams& params);
00125     void write(Device *device, const string& filename);
00126 
00127     void draw_set(int width, int height);
00128     void draw(Device *device);
00129     bool draw_ready();
00130 
00131 protected:
00132     void draw_transparency_grid();
00133     void device_free();
00134 
00135     Device *device;
00136 };
00137 
00138 CCL_NAMESPACE_END
00139 
00140 #endif /* __BUFFERS_H__ */
00141