Blender V2.61 - r43446

btBox2dBox2dCollisionAlgorithm.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
00017 #define BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
00018 
00019 #include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
00021 #include "BulletCollision/BroadphaseCollision/btDispatcher.h"
00022 #include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
00023 
00024 class btPersistentManifold;
00025 
00027 class btBox2dBox2dCollisionAlgorithm : public btActivatingCollisionAlgorithm
00028 {
00029     bool    m_ownManifold;
00030     btPersistentManifold*   m_manifoldPtr;
00031     
00032 public:
00033     btBox2dBox2dCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
00034         : btActivatingCollisionAlgorithm(ci) {}
00035 
00036     virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00037 
00038     virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
00039 
00040     btBox2dBox2dCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
00041 
00042     virtual ~btBox2dBox2dCollisionAlgorithm();
00043 
00044     virtual void    getAllContactManifolds(btManifoldArray& manifoldArray)
00045     {
00046         if (m_manifoldPtr && m_ownManifold)
00047         {
00048             manifoldArray.push_back(m_manifoldPtr);
00049         }
00050     }
00051 
00052 
00053     struct CreateFunc :public   btCollisionAlgorithmCreateFunc
00054     {
00055         virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
00056         {
00057             int bbsize = sizeof(btBox2dBox2dCollisionAlgorithm);
00058             void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
00059             return new(ptr) btBox2dBox2dCollisionAlgorithm(0,ci,body0,body1);
00060         }
00061     };
00062 
00063 };
00064 
00065 #endif //BOX_2D_BOX_2D__COLLISION_ALGORITHM_H
00066