Blender V2.61 - r43446
Public Member Functions | Public Attributes | Protected Member Functions

GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 > Class Template Reference

GIM_BOX_SET collision methods. More...

#include <gim_box_set.h>

List of all members.

Public Member Functions

 GIM_TREE_TREE_COLLIDER ()
void find_collision (BOX_SET_CLASS0 *boxset1, const btTransform &trans1, BOX_SET_CLASS1 *boxset2, const btTransform &trans2, gim_pair_set &collision_pairs, bool complete_primitive_tests=true)

Public Attributes

gim_pair_setm_collision_pairs
BOX_SET_CLASS0 * m_boxset0
BOX_SET_CLASS1 * m_boxset1
GUINT current_node0
GUINT current_node1
bool node0_is_leaf
bool node1_is_leaf
bool t0_is_trimesh
bool t1_is_trimesh
bool node0_has_triangle
bool node1_has_triangle
GIM_AABB m_box0
GIM_AABB m_box1
GIM_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0
btTransform trans_cache_0to1
GIM_TRIANGLE m_tri0
btVector4 m_tri0_plane
GIM_TRIANGLE m_tri1
btVector4 m_tri1_plane

Protected Member Functions

SIMD_FORCE_INLINE void retrieve_node0_triangle (GUINT node0)
SIMD_FORCE_INLINE void retrieve_node1_triangle (GUINT node1)
SIMD_FORCE_INLINE void retrieve_node0_info (GUINT node0)
SIMD_FORCE_INLINE void retrieve_node1_info (GUINT node1)
SIMD_FORCE_INLINE bool node_collision (GUINT node0, GUINT node1)
void find_collision_pairs ()

Detailed Description

template<typename BOX_SET_CLASS0, typename BOX_SET_CLASS1>
class GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >

GIM_BOX_SET collision methods.

Definition at line 463 of file gim_box_set.h.


Constructor & Destructor Documentation

template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::GIM_TREE_TREE_COLLIDER ( ) [inline]

Member Function Documentation

template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
void GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::find_collision ( BOX_SET_CLASS0 *  boxset1,
const btTransform trans1,
BOX_SET_CLASS1 *  boxset2,
const btTransform trans2,
gim_pair_set collision_pairs,
bool  complete_primitive_tests = true 
) [inline]
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
void GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::find_collision_pairs ( ) [inline, protected]
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
SIMD_FORCE_INLINE bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::node_collision ( GUINT  node0,
GUINT  node1 
) [inline, protected]
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
SIMD_FORCE_INLINE void GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::retrieve_node0_info ( GUINT  node0) [inline, protected]
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
SIMD_FORCE_INLINE void GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::retrieve_node0_triangle ( GUINT  node0) [inline, protected]
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
SIMD_FORCE_INLINE void GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::retrieve_node1_info ( GUINT  node1) [inline, protected]
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
SIMD_FORCE_INLINE void GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::retrieve_node1_triangle ( GUINT  node1) [inline, protected]

Member Data Documentation

template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GUINT GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::current_node0
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GUINT GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::current_node1
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GIM_AABB GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_box0
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GIM_AABB GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_box1
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
BOX_SET_CLASS0* GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_boxset0
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
BOX_SET_CLASS1* GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_boxset1
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
gim_pair_set* GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_collision_pairs
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GIM_TRIANGLE GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_tri0
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
btVector4 GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_tri0_plane
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GIM_TRIANGLE GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_tri1
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
btVector4 GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::m_tri1_plane
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::node0_has_triangle
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::node0_is_leaf
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::node1_has_triangle
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::node1_is_leaf
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::t0_is_trimesh
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
bool GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::t1_is_trimesh
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
btTransform GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::trans_cache_0to1
template<typename BOX_SET_CLASS0 , typename BOX_SET_CLASS1 >
GIM_BOX_BOX_TRANSFORM_CACHE GIM_TREE_TREE_COLLIDER< BOX_SET_CLASS0, BOX_SET_CLASS1 >::trans_cache_1to0

The documentation for this class was generated from the following file: