Blender V2.61 - r43446

btMultiSphereShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef MULTI_SPHERE_MINKOWSKI_H
00017 #define MULTI_SPHERE_MINKOWSKI_H
00018 
00019 #include "btConvexInternalShape.h"
00020 #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
00021 #include "LinearMath/btAlignedObjectArray.h"
00022 #include "LinearMath/btAabbUtil2.h"
00023 
00024 
00025 
00028 class btMultiSphereShape : public btConvexInternalAabbCachingShape
00029 {
00030     
00031     btAlignedObjectArray<btVector3> m_localPositionArray;
00032     btAlignedObjectArray<btScalar>  m_radiArray;
00033     
00034 public:
00035     btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres);
00036 
00038     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00039 
00041     virtual btVector3   localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
00042 
00043     virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
00044     
00045     int getSphereCount() const
00046     {
00047         return m_localPositionArray.size();
00048     }
00049 
00050     const btVector3&    getSpherePosition(int index) const
00051     {
00052         return m_localPositionArray[index];
00053     }
00054 
00055     btScalar    getSphereRadius(int index) const
00056     {
00057         return m_radiArray[index];
00058     }
00059 
00060 
00061     virtual const char* getName()const 
00062     {
00063         return "MultiSphere";
00064     }
00065 
00066     virtual int calculateSerializeBufferSize() const;
00067 
00069     virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
00070 
00071 
00072 };
00073 
00074 
00075 struct  btPositionAndRadius
00076 {
00077     btVector3FloatData  m_pos;
00078     float       m_radius;
00079 };
00080 
00081 struct  btMultiSphereShapeData
00082 {
00083     btConvexInternalShapeData   m_convexInternalShapeData;
00084 
00085     btPositionAndRadius *m_localPositionArrayPtr;
00086     int             m_localPositionArraySize;
00087     char    m_padding[4];
00088 };
00089 
00090 
00091 
00092 SIMD_FORCE_INLINE   int btMultiSphereShape::calculateSerializeBufferSize() const
00093 {
00094     return sizeof(btMultiSphereShapeData);
00095 }
00096 
00097 
00098 
00099 #endif //MULTI_SPHERE_MINKOWSKI_H