Blender V2.61 - r43446

node_texture_hueSatVal.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2006 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Juho Vepsäläinen
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_texture_util.h"
00034 #include "NOD_texture.h"
00035 
00036 
00037 static bNodeSocketTemplate inputs[]= {
00038     { SOCK_FLOAT, 1, "Hue",        0.0f, 0.0f, 0.0f, 0.0f, -0.5f, 0.5f, PROP_NONE },
00039     { SOCK_FLOAT, 1, "Saturation", 1.0f, 0.0f, 0.0f, 0.0f,  0.0f, 2.0f, PROP_FACTOR },
00040     { SOCK_FLOAT, 1, "Value",      1.0f, 0.0f, 0.0f, 0.0f,  0.0f, 2.0f, PROP_FACTOR },
00041     { SOCK_FLOAT, 1, "Factor",     1.0f, 0.0f, 0.0f, 0.0f,  0.0f, 1.0f, PROP_FACTOR },
00042     { SOCK_RGBA,  1, "Color",      0.8f, 0.8f, 0.8f, 1.0f },
00043     { -1, 0, "" }
00044 };
00045 static bNodeSocketTemplate outputs[]= {
00046     { SOCK_RGBA, 0, "Color" },
00047     { -1, 0, "" }
00048 };
00049 
00050 static void do_hue_sat_fac(bNode *UNUSED(node), float *out, float hue, float sat, float val, float *in, float fac)
00051 {
00052     if(fac != 0 && (hue != 0.5f || sat != 1 || val != 1)) {
00053         float col[3], hsv[3], mfac= 1.0f - fac;
00054         
00055         rgb_to_hsv(in[0], in[1], in[2], hsv, hsv+1, hsv+2);
00056         hsv[0]+= (hue - 0.5f);
00057         if(hsv[0]>1.0f) hsv[0]-=1.0f; else if(hsv[0]<0.0f) hsv[0]+= 1.0f;
00058         hsv[1]*= sat;
00059         if(hsv[1]>1.0f) hsv[1]= 1.0f; else if(hsv[1]<0.0f) hsv[1]= 0.0f;
00060         hsv[2]*= val;
00061         if(hsv[2]>1.0f) hsv[2]= 1.0f; else if(hsv[2]<0.0f) hsv[2]= 0.0f;
00062         hsv_to_rgb(hsv[0], hsv[1], hsv[2], col, col+1, col+2);
00063         
00064         out[0]= mfac*in[0] + fac*col[0];
00065         out[1]= mfac*in[1] + fac*col[1];
00066         out[2]= mfac*in[2] + fac*col[2];
00067     }
00068     else {
00069         copy_v4_v4(out, in);
00070     }
00071 }
00072 
00073 static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
00074 {   
00075     float hue = tex_input_value(in[0], p, thread);
00076     float sat = tex_input_value(in[1], p, thread);
00077     float val = tex_input_value(in[2], p, thread);
00078     float fac = tex_input_value(in[3], p, thread);
00079     
00080     float col[4];
00081     tex_input_rgba(col, in[4], p, thread);
00082     
00083     hue += 0.5f; /* [-.5, .5] -> [0, 1] */
00084     
00085     do_hue_sat_fac(node, out, hue, sat, val, col, fac);
00086     
00087     out[3] = col[3];
00088 }
00089 
00090 static void exec(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
00091 {
00092     tex_output(node, in, out[0], &colorfn, data);
00093 }
00094 
00095 void register_node_type_tex_hue_sat(bNodeTreeType *ttype)
00096 {
00097     static bNodeType ntype;
00098     
00099     node_type_base(ttype, &ntype, TEX_NODE_HUE_SAT, "Hue Saturation Value", NODE_CLASS_OP_COLOR, NODE_OPTIONS);
00100     node_type_socket_templates(&ntype, inputs, outputs);
00101     node_type_size(&ntype, 150, 80, 250);
00102     node_type_exec(&ntype, exec);
00103     
00104     nodeRegisterType(ttype, &ntype);
00105 }