Blender V2.61 - r43446

buttons_header.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2008 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * 
00022  * Contributor(s): Blender Foundation
00023  *
00024  * ***** END GPL LICENSE BLOCK *****
00025  */
00026 
00032 #include <string.h>
00033 #include <stdio.h>
00034 
00035 #include "BLI_blenlib.h"
00036 #include "BLI_utildefines.h"
00037 
00038 #include "BLF_translation.h"
00039 
00040 #include "BKE_context.h"
00041 
00042 #include "ED_screen.h"
00043 #include "ED_types.h"
00044 
00045 #include "DNA_object_types.h"
00046 
00047 #include "UI_interface.h"
00048 #include "UI_resources.h"
00049 #include "UI_view2d.h"
00050 
00051 #include "buttons_intern.h"
00052 
00053 
00054 #define B_CONTEXT_SWITCH    101
00055 #define B_BUTSPREVIEW       102
00056 
00057 static void set_texture_context(bContext *C, SpaceButs *sbuts)
00058 {
00059     switch(sbuts->mainb) {
00060         case BCONTEXT_MATERIAL:
00061             sbuts->texture_context = SB_TEXC_MAT_OR_LAMP;
00062             break;
00063         case BCONTEXT_DATA:
00064         {
00065             Object *ob = CTX_data_active_object(C);
00066             if(ob && ob->type==OB_LAMP)
00067                 sbuts->texture_context = SB_TEXC_MAT_OR_LAMP;
00068             break;
00069         }
00070         case BCONTEXT_WORLD:
00071             sbuts->texture_context = SB_TEXC_WORLD;
00072             break;
00073         case BCONTEXT_PARTICLE:
00074             sbuts->texture_context = SB_TEXC_PARTICLES;
00075             break;
00076     }
00077 }
00078 
00079 static void do_buttons_buttons(bContext *C, void *UNUSED(arg), int event)
00080 {
00081     SpaceButs *sbuts= CTX_wm_space_buts(C);
00082 
00083     if(!sbuts) /* editor type switch */
00084         return;
00085 
00086     switch(event) {
00087         case B_CONTEXT_SWITCH:
00088         case B_BUTSPREVIEW:
00089             ED_area_tag_redraw(CTX_wm_area(C));
00090 
00091             set_texture_context(C, sbuts);
00092 
00093             sbuts->preview= 1;
00094             break;
00095     }
00096 
00097     sbuts->mainbuser= sbuts->mainb;
00098 }
00099 
00100 #define BUT_UNIT_X (UI_UNIT_X+2)
00101 
00102 void buttons_header_buttons(const bContext *C, ARegion *ar)
00103 {
00104     SpaceButs *sbuts= CTX_wm_space_buts(C);
00105     uiBlock *block;
00106     uiBut *but;
00107     int xco, yco= 2;
00108 
00109     buttons_context_compute(C, sbuts);
00110     
00111     block= uiBeginBlock(C, ar, __func__, UI_EMBOSS);
00112     uiBlockSetHandleFunc(block, do_buttons_buttons, NULL);
00113     
00114     xco= ED_area_header_switchbutton(C, block, yco);
00115     
00116     uiBlockSetEmboss(block, UI_EMBOSS);
00117 
00118     xco -= UI_UNIT_X;
00119     
00120     // Default panels
00121 
00122     uiBlockBeginAlign(block);
00123 
00124 #define BUTTON_HEADER_CTX(_ctx, _icon, _tip) \
00125     if(sbuts->pathflag & (1<<_ctx)) { \
00126         but= uiDefIconButS(block, ROW, B_CONTEXT_SWITCH, _icon, xco+=BUT_UNIT_X, yco, BUT_UNIT_X, UI_UNIT_Y, &(sbuts->mainb), 0.0, (float)_ctx, 0, 0, TIP_(_tip)); \
00127         uiButClearFlag(but, UI_BUT_UNDO); \
00128     } \
00129 
00130     BUTTON_HEADER_CTX(BCONTEXT_RENDER, ICON_SCENE, N_("Render"))
00131     BUTTON_HEADER_CTX(BCONTEXT_SCENE, ICON_SCENE_DATA, N_("Scene"));
00132     BUTTON_HEADER_CTX(BCONTEXT_WORLD, ICON_WORLD, N_("World"));
00133     BUTTON_HEADER_CTX(BCONTEXT_OBJECT, ICON_OBJECT_DATA, N_("Object"));
00134     BUTTON_HEADER_CTX(BCONTEXT_CONSTRAINT, ICON_CONSTRAINT, N_("Object Constraints"));
00135     BUTTON_HEADER_CTX(BCONTEXT_MODIFIER, ICON_MODIFIER, N_("Object Modifiers"));
00136     BUTTON_HEADER_CTX(BCONTEXT_DATA, sbuts->dataicon, N_("Object Data"));
00137     BUTTON_HEADER_CTX(BCONTEXT_BONE, ICON_BONE_DATA, N_("Bone"));
00138     BUTTON_HEADER_CTX(BCONTEXT_BONE_CONSTRAINT, ICON_CONSTRAINT_BONE, N_("Bone Constraints"));
00139     BUTTON_HEADER_CTX(BCONTEXT_MATERIAL, ICON_MATERIAL, N_("Material"));
00140     BUTTON_HEADER_CTX(BCONTEXT_TEXTURE, ICON_TEXTURE, N_("Textures"));
00141     BUTTON_HEADER_CTX(BCONTEXT_PARTICLE, ICON_PARTICLES, N_("Particles"));
00142     BUTTON_HEADER_CTX(BCONTEXT_PHYSICS, ICON_PHYSICS, N_("Physics"));
00143 
00144 #undef BUTTON_HEADER_CTX
00145 
00146     xco+= BUT_UNIT_X;
00147     
00148     uiBlockEndAlign(block);
00149     
00150     /* always as last  */
00151     UI_view2d_totRect_set(&ar->v2d, xco+(UI_UNIT_X/2), ar->v2d.tot.ymax-ar->v2d.tot.ymin);
00152     
00153     uiEndBlock(C, block);
00154     uiDrawBlock(C, block);
00155 }
00156 
00157