Blender V2.61 - r43446
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00001 /* 00002 * ***** BEGIN GPL LICENSE BLOCK ***** 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 * 00018 * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. 00019 * All rights reserved. 00020 * 00021 * The Original Code is: all of this file. 00022 * 00023 * Contributor(s): none yet. 00024 * 00025 * ***** END GPL LICENSE BLOCK ***** 00026 */ 00027 00032 #ifndef DNA_WORLD_TYPES_H 00033 #define DNA_WORLD_TYPES_H 00034 00035 #include "DNA_defs.h" 00036 #include "DNA_ID.h" 00037 00038 struct AnimData; 00039 struct bNodeTree; 00040 struct Ipo; 00041 struct MTex; 00042 00043 #ifndef MAX_MTEX 00044 #define MAX_MTEX 18 00045 #endif 00046 00047 00052 typedef struct World { 00053 ID id; 00054 struct AnimData *adt; /* animation data (must be immediately after id for utilities to use it) */ 00055 00056 short colormodel, totex; 00057 short texact, mistype; 00058 00059 float horr, horg, horb; 00060 float zenr, zeng, zenb; 00061 float ambr, ambg, ambb; 00062 float pad2; 00063 00064 unsigned int fastcol; 00065 00071 float exposure, exp, range; 00072 float linfac, logfac; 00073 00077 float gravity; // XXX moved to scene->gamedata in 2.5 00078 00082 float activityBoxRadius; // XXX moved to scene->gamedata in 2.5 00083 00084 short skytype; 00094 short mode; // partially moved to scene->gamedata in 2.5 00095 short occlusionRes; /* resolution of occlusion Z buffer in pixel */ // XXX moved to scene->gamedata in 2.5 00096 short physicsEngine; /* here it's aligned */ // XXX moved to scene->gamedata in 2.5 00097 short ticrate, maxlogicstep, physubstep, maxphystep; // XXX moved to scene->gamedata in 2.5 00098 00099 float misi, miststa, mistdist, misthi; 00100 00101 float starr DNA_DEPRECATED, starg DNA_DEPRECATED, starb DNA_DEPRECATED, stark DNA_DEPRECATED; /* Deprecated */ 00102 float starsize, starmindist; 00103 float stardist, starcolnoise; 00104 00105 /* unused now: DOF */ 00106 short dofsta, dofend, dofmin, dofmax; 00107 00108 /* ambient occlusion */ 00109 float aodist, aodistfac, aoenergy, aobias; 00110 short aomode, aosamp, aomix, aocolor; 00111 float ao_adapt_thresh, ao_adapt_speed_fac; 00112 float ao_approx_error, ao_approx_correction; 00113 float ao_indirect_energy, ao_env_energy, ao_pad2; 00114 short ao_indirect_bounces, ao_pad; 00115 short ao_samp_method, ao_gather_method, ao_approx_passes; 00116 00117 /* assorted settings (in the middle of ambient occlusion settings for padding reasons) */ 00118 short flag; 00119 00120 /* ambient occlusion (contd...) */ 00121 float *aosphere, *aotables; 00122 00123 00124 struct Ipo *ipo DNA_DEPRECATED; /* old animation system, deprecated for 2.5 */ 00125 struct MTex *mtex[18]; /* MAX_MTEX */ 00126 short pr_texture, use_nodes, pad[2]; 00127 00128 /* previews */ 00129 struct PreviewImage *preview; 00130 00131 /* nodes */ 00132 struct bNodeTree *nodetree; 00133 00134 } World; 00135 00136 /* **************** WORLD ********************* */ 00137 00138 /* skytype */ 00139 #define WO_SKYBLEND 1 00140 #define WO_SKYREAL 2 00141 #define WO_SKYPAPER 4 00142 /* while render: */ 00143 #define WO_SKYTEX 8 00144 #define WO_ZENUP 16 00145 00146 /* mode */ 00147 #define WO_MIST 1 00148 #define WO_STARS 2 00149 /*#define WO_DOF 4*/ 00150 #define WO_ACTIVITY_CULLING 8 00151 #define WO_ENV_LIGHT 16 00152 #define WO_DBVT_CULLING 32 00153 #define WO_AMB_OCC 64 00154 #define WO_INDIRECT_LIGHT 128 00155 00156 /* aomix */ 00157 #define WO_AOADD 0 00158 #define WO_AOSUB 1 /* deprecated */ 00159 #define WO_AOADDSUB 2 /* deprecated */ 00160 #define WO_AOMUL 3 00161 00162 /* ao_samp_method - methods for sampling the AO hemi */ 00163 #define WO_AOSAMP_CONSTANT 0 00164 #define WO_AOSAMP_HALTON 1 00165 #define WO_AOSAMP_HAMMERSLEY 2 00166 00167 /* aomode (use distances & random sampling modes) */ 00168 #define WO_AODIST 1 00169 #define WO_AORNDSMP 2 00170 #define WO_AOCACHE 4 00171 00172 /* aocolor */ 00173 #define WO_AOPLAIN 0 00174 #define WO_AOSKYCOL 1 00175 #define WO_AOSKYTEX 2 00176 00177 /* ao_gather_method */ 00178 #define WO_AOGATHER_RAYTRACE 0 00179 #define WO_AOGATHER_APPROX 1 00180 00181 /* texco (also in DNA_material_types.h) */ 00182 #define TEXCO_ANGMAP 64 00183 #define TEXCO_H_SPHEREMAP 256 00184 #define TEXCO_H_TUBEMAP 1024 00185 #define TEXCO_EQUIRECTMAP 2048 00186 00187 /* mapto */ 00188 #define WOMAP_BLEND 1 00189 #define WOMAP_HORIZ 2 00190 #define WOMAP_ZENUP 4 00191 #define WOMAP_ZENDOWN 8 00192 #define WOMAP_MIST 16 /* Deprecated */ 00193 00194 /* flag */ 00195 #define WO_DS_EXPAND (1<<0) 00196 /* NOTE: this must have the same value as MA_DS_SHOW_TEXS, 00197 * otherwise anim-editors will not read correctly 00198 */ 00199 #define WO_DS_SHOW_TEXS (1<<2) 00200 00201 #endif 00202