Blender V2.61 - r43446

btShapeHull.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00017 
00018 #ifndef _SHAPE_HULL_H
00019 #define _SHAPE_HULL_H
00020 
00021 #include "LinearMath/btAlignedObjectArray.h"
00022 #include "BulletCollision/CollisionShapes/btConvexShape.h"
00023 
00024 
00028 class btShapeHull
00029 {
00030 protected:
00031 
00032     btAlignedObjectArray<btVector3> m_vertices;
00033     btAlignedObjectArray<unsigned int> m_indices;
00034     unsigned int m_numIndices;
00035     const btConvexShape* m_shape;
00036 
00037     static btVector3* getUnitSpherePoints();
00038 
00039 public:
00040     btShapeHull (const btConvexShape* shape);
00041     ~btShapeHull ();
00042 
00043     bool buildHull (btScalar margin);
00044 
00045     int numTriangles () const;
00046     int numVertices () const;
00047     int numIndices () const;
00048 
00049     const btVector3* getVertexPointer() const
00050     {
00051         return &m_vertices[0];
00052     }
00053     const unsigned int* getIndexPointer() const
00054     {
00055         return &m_indices[0];
00056     }
00057 };
00058 
00059 #endif //_SHAPE_HULL_H