Blender V2.61 - r43446

btMaterial.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00017 
00018 #ifndef MATERIAL_H
00019 #define MATERIAL_H
00020 
00021 // Material class to be used by btMultimaterialTriangleMeshShape to store triangle properties
00022 class btMaterial
00023 {
00024     // public members so that materials can change due to world events
00025 public:
00026     btScalar m_friction;
00027     btScalar m_restitution;
00028     int pad[2];
00029 
00030     btMaterial(){}
00031     btMaterial(btScalar fric, btScalar rest) { m_friction = fric; m_restitution = rest; }
00032 };
00033 
00034 #endif // MATERIAL_H
00035