Blender V2.61 - r43446

BKE_sequencer.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2004 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * Contributor(s): Blender Foundation (2008).
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00026 #ifndef BKE_SEQUENCER_H
00027 #define BKE_SEQUENCER_H
00028 
00033 struct bContext;
00034 struct Editing;
00035 struct ImBuf;
00036 struct Main;
00037 struct Scene;
00038 struct Sequence;
00039 struct Strip;
00040 struct StripElem;
00041 struct bSound;
00042 
00043 #define BUILD_SEQAR_COUNT_NOTHING  0
00044 #define BUILD_SEQAR_COUNT_CURRENT  1
00045 #define BUILD_SEQAR_COUNT_CHILDREN 2
00046 
00047 #define EARLY_NO_INPUT      -1
00048 #define EARLY_DO_EFFECT     0
00049 #define EARLY_USE_INPUT_1   1
00050 #define EARLY_USE_INPUT_2   2
00051 
00052 /* sequence iterator */
00053 
00054 typedef struct SeqIterator {
00055     struct Sequence **array;
00056     int tot, cur;
00057 
00058     struct Sequence *seq;
00059     int valid;
00060 } SeqIterator;
00061 
00062 void seq_begin(struct Editing *ed, SeqIterator *iter, int use_pointer);
00063 void seq_next(SeqIterator *iter);
00064 void seq_end(SeqIterator *iter);
00065 void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int use_pointer);
00066 
00067 #define SEQP_BEGIN(ed, _seq)                                                  \
00068 {                                                                             \
00069     SeqIterator iter;                                                         \
00070         for(seq_begin(ed, &iter, 1); iter.valid; seq_next(&iter)) {           \
00071             _seq= iter.seq;
00072             
00073 #define SEQ_BEGIN(ed, _seq)                                                   \
00074     {                                                                         \
00075         SeqIterator iter;                                                     \
00076         for(seq_begin(ed, &iter, 0); iter.valid; seq_next(&iter)) {           \
00077             _seq= iter.seq;
00078 
00079 #define SEQ_END                                                               \
00080         }                                                                     \
00081         seq_end(&iter);                                                       \
00082     }
00083 
00084 typedef struct SeqRenderData {
00085     struct Main *bmain;
00086     struct Scene *scene;
00087     int rectx;
00088     int recty;
00089     int preview_render_size;
00090     int motion_blur_samples;
00091     float motion_blur_shutter;
00092 } SeqRenderData;
00093 
00094 SeqRenderData seq_new_render_data(
00095     struct Main * bmain, struct Scene * scene,
00096     int rectx, int recty, int preview_render_size);
00097 
00098 int seq_cmp_render_data(const SeqRenderData * a, const SeqRenderData * b);
00099 unsigned int seq_hash_render_data(const SeqRenderData * a);
00100 
00101 /* Wipe effect */
00102 enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
00103     DO_IRIS_WIPE,DO_CLOCK_WIPE};
00104 
00105 
00106 struct SeqEffectHandle {
00107     /* constructors & destructor */
00108     /* init & init_plugin are _only_ called on first creation */
00109     void (*init)(struct Sequence *seq);
00110     void (*init_plugin)(struct Sequence *seq, const char *fname);
00111     
00112     /* number of input strips needed 
00113         (called directly after construction) */
00114     int (*num_inputs)(void);
00115     
00116     /* load is called first time after readblenfile in
00117         get_sequence_effect automatically */
00118     void (*load)(struct Sequence *seq);
00119     
00120     /* duplicate */
00121     void (*copy)(struct Sequence *dst, struct Sequence *src);
00122     
00123     /* destruct */
00124     void (*free)(struct Sequence *seq);
00125     
00126     /* returns: -1: no input needed,
00127     0: no early out, 
00128     1: out = ibuf1, 
00129     2: out = ibuf2 */
00130     int (*early_out)(struct Sequence *seq, float facf0, float facf1); 
00131     
00132     /* stores the y-range of the effect IPO */
00133     void (*store_icu_yrange)(struct Sequence * seq,
00134                                  short adrcode, float *ymin, float *ymax);
00135     
00136     /* stores the default facf0 and facf1 if no IPO is present */
00137     void (*get_default_fac)(struct Sequence *seq, float cfra,
00138                                 float * facf0, float * facf1);
00139     
00140     /* execute the effect
00141            sequence effects are only required to either support
00142            float-rects or byte-rects 
00143            (mixed cases are handled one layer up...) */
00144     
00145     struct ImBuf* (*execute)(
00146         SeqRenderData context,
00147         struct Sequence *seq, float cfra,
00148         float facf0, float facf1,
00149         struct ImBuf *ibuf1, struct ImBuf *ibuf2,
00150         struct ImBuf *ibuf3);
00151 };
00152 
00153 /* ********************* prototypes *************** */
00154 
00155 /* **********************************************************************
00156    * sequence.c
00157 
00158    * sequencer render functions
00159    ********************************************************************** */
00160 
00161 struct ImBuf *give_ibuf_seq(SeqRenderData context, float cfra, int chanshown);
00162 struct ImBuf *give_ibuf_seq_threaded(SeqRenderData context, float cfra, int chanshown);
00163 struct ImBuf *give_ibuf_seq_direct(SeqRenderData context, float cfra, struct Sequence *seq);
00164 struct ImBuf *give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
00165 void give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
00166 
00167 /* apply functions recursively */
00168 int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
00169 int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
00170 
00171 /* maintainance functions, mostly for RNA */
00172 // extern 
00173 void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
00174 void seq_free_sequence_recurse(struct Scene *scene, struct Sequence *seq);
00175 void seq_free_strip(struct Strip *strip);
00176 void seq_free_editing(struct Scene *scene);
00177 void seq_free_clipboard(void);
00178 struct Editing *seq_give_editing(struct Scene *scene, int alloc);
00179 const char *give_seqname(struct Sequence *seq);
00180 void calc_sequence(struct Scene *scene, struct Sequence *seq);
00181 void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);
00182 void new_tstripdata(struct Sequence *seq);
00183 void reload_sequence_new_file(struct Scene *scene, struct Sequence * seq, int lock_range);
00184 void sort_seq(struct Scene *scene);
00185 void build_seqar_cb(struct ListBase *seqbase, struct Sequence  ***seqar, int *totseq,
00186                     int (*test_func)(struct Sequence * seq));
00187 int evaluate_seq_frame(struct Scene *scene, int cfra);
00188 struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
00189 
00190 // intern
00191 void printf_strip(struct Sequence *seq); // debugging function (unused)
00192 void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
00193 
00194 int input_have_to_preprocess(
00195     SeqRenderData context, struct Sequence * seq, float cfra);
00196 
00197 void seq_proxy_rebuild(struct Main * bmain, 
00198                        struct Scene *scene, struct Sequence * seq,
00199                        short *stop, short *do_update, float *progress);
00200 
00201 
00202 /* **********************************************************************
00203    seqcache.c
00204 
00205    Sequencer memory cache management functions
00206    ********************************************************************** */
00207 
00208 typedef enum {
00209     SEQ_STRIPELEM_IBUF,
00210     SEQ_STRIPELEM_IBUF_COMP,
00211     SEQ_STRIPELEM_IBUF_STARTSTILL,
00212     SEQ_STRIPELEM_IBUF_ENDSTILL
00213 } seq_stripelem_ibuf_t;
00214 
00215 void seq_stripelem_cache_destruct(void);
00216 void seq_stripelem_cache_cleanup(void);
00217 
00218 /* returned ImBuf is properly refed and has to be freed */
00219 struct ImBuf * seq_stripelem_cache_get(
00220     SeqRenderData context, struct Sequence * seq, 
00221     float cfra, seq_stripelem_ibuf_t type);
00222 
00223 /* passed ImBuf is properly refed, so ownership is *not* 
00224    transfered to the cache.
00225    you can pass the same ImBuf multiple times to the cache without problems.
00226 */
00227    
00228 void seq_stripelem_cache_put(
00229     SeqRenderData context, struct Sequence * seq, 
00230     float cfra, seq_stripelem_ibuf_t type, struct ImBuf * nval);
00231 
00232 /* **********************************************************************
00233    seqeffects.c 
00234 
00235    Sequencer effect strip managment functions
00236    **********************************************************************
00237 */
00238 
00239 /* intern */
00240 struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
00241 void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
00242 
00243 /* extern */
00244 struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
00245 int get_sequence_effect_num_inputs(int seq_type);
00246 
00247 
00248 /* **********************************************************************
00249    Sequencer editing functions
00250    **********************************************************************
00251 */
00252    
00253 /* for transform but also could use elsewhere */
00254 int seq_tx_get_start(struct Sequence *seq);
00255 int seq_tx_get_end(struct Sequence *seq);
00256 int seq_tx_get_final_left(struct Sequence *seq, int metaclip);
00257 int seq_tx_get_final_right(struct Sequence *seq, int metaclip);
00258 void seq_tx_set_final_left(struct Sequence *seq, int val);
00259 void seq_tx_set_final_right(struct Sequence *seq, int val);
00260 void seq_tx_handle_xlimits(struct Sequence *seq, int leftflag, int rightflag);
00261 int seq_tx_test(struct Sequence * seq);
00262 int seq_single_check(struct Sequence *seq);
00263 void seq_single_fix(struct Sequence *seq);
00264 int seq_test_overlap(struct ListBase * seqbasep, struct Sequence *test);
00265 void seq_translate(struct Scene *scene, struct Sequence *seq, int delta);
00266 void seq_sound_init(struct Scene *scene, struct Sequence *seq);
00267 struct Sequence *seq_foreground_frame_get(struct Scene *scene, int frame);
00268 struct ListBase *seq_seqbase(struct ListBase *seqbase, struct Sequence *seq);
00269 struct Sequence *seq_metastrip(
00270     ListBase * seqbase /* = ed->seqbase */, 
00271     struct Sequence * meta /* = NULL */, struct Sequence *seq);
00272 
00273 void seq_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs);
00274 void seq_dupe_animdata(struct Scene *scene, const char *name_src, const char *name_dst);
00275 int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene *evil_scene);
00276 int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
00277 int seqbase_isolated_sel_check(struct ListBase *seqbase);
00278 void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles);
00279 struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag);
00280 int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str);
00281 
00282 void seq_update_sound_bounds_all(struct Scene *scene);
00283 void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq);
00284 void seq_update_muting(struct Editing *ed);
00285 void seq_update_sound(struct Scene *scene, struct bSound *sound);
00286 void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
00287 void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
00288 void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);
00289 
00290 void clear_scene_in_allseqs(struct Main *bmain, struct Scene *sce);
00291 
00292 struct Sequence *get_seq_by_name(struct ListBase *seqbase, const char *name, int recursive);
00293 
00294 struct Sequence *seq_active_get(struct Scene *scene);
00295 void seq_active_set(struct Scene *scene, struct Sequence *seq);
00296 int seq_active_pair_get(struct Scene *scene, struct Sequence **seq_act, struct Sequence **seq_other);
00297 
00298 /* api for adding new sequence strips */
00299 typedef struct SeqLoadInfo {
00300     int start_frame;
00301     int end_frame;
00302     int channel;
00303     int flag;   /* use sound, replace sel */
00304     int type;
00305     int tot_success;
00306     int tot_error;
00307     int len;        /* only for image strips */
00308     char path[512];
00309     char name[64];
00310 } SeqLoadInfo;
00311 
00312 /* SeqLoadInfo.flag */
00313 #define SEQ_LOAD_REPLACE_SEL    (1<<0)
00314 #define SEQ_LOAD_FRAME_ADVANCE  (1<<1)
00315 #define SEQ_LOAD_MOVIE_SOUND    (1<<2)
00316 #define SEQ_LOAD_SOUND_CACHE    (1<<3)
00317 
00318 
00319 /* seq_dupli' flags */
00320 #define SEQ_DUPE_UNIQUE_NAME    (1<<0)
00321 #define SEQ_DUPE_CONTEXT        (1<<1)
00322 #define SEQ_DUPE_ANIM           (1<<2)
00323 #define SEQ_DUPE_ALL            (1<<3) /* otherwise only selected are copied */
00324 
00325 /* use as an api function */
00326 typedef struct Sequence *(*SeqLoadFunc)(struct bContext *, ListBase *, struct SeqLoadInfo *);
00327 
00328 struct Sequence *alloc_sequence(ListBase *lb, int cfra, int machine);
00329 
00330 void seq_load_apply(struct Scene *scene, struct Sequence *seq, struct SeqLoadInfo *seq_load);
00331 
00332 struct Sequence *sequencer_add_image_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
00333 struct Sequence *sequencer_add_sound_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
00334 struct Sequence *sequencer_add_movie_strip(struct bContext *C, ListBase *seqbasep, struct SeqLoadInfo *seq_load);
00335 
00336 /* view3d draw callback, run when not in background view */
00337 typedef struct ImBuf *(*SequencerDrawView)(struct Scene *, struct Object *, int, int, unsigned int, int, char[256]);
00338 extern SequencerDrawView sequencer_view3d_cb;
00339 
00340 /* copy/paste */
00341 extern ListBase seqbase_clipboard;
00342 extern int seqbase_clipboard_frame;
00343 
00344 #endif // BKE_SEQUENCER_H