Blender V2.61 - r43446

KX_BlenderGL.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef __BLENDERGL
00033 #define __BLENDERGL
00034 
00035 #ifdef __cplusplus
00036 extern "C" {
00037 #endif //__cplusplus
00038 
00039 struct wmWindow;
00040 struct ARegion;
00041 
00042 // special swapbuffers, that takes care of which area (viewport) needs to be swapped
00043 void    BL_SwapBuffers(struct wmWindow *win);
00044 
00045 void    BL_warp_pointer(struct wmWindow *win,int x,int y);
00046 
00047 void    BL_MakeScreenShot(struct ScrArea *curarea, const char* filename);
00048 
00049 void    BL_HideMouse(struct wmWindow *win);
00050 void    BL_NormalMouse(struct wmWindow *win);
00051 void    BL_WaitMouse(struct wmWindow *win);
00052 
00053 void BL_print_game_line(int fontid, const char* text, int size, int dpi, float* color, double* mat, float aspect);
00054 void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height);
00055 void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int width, int height);
00056 
00057 
00058 
00059 #ifdef __cplusplus
00060 }
00061 #endif //__cplusplus
00062 
00063 #endif //__BLENDERGL
00064