Blender V2.61 - r43446

SPHERE.cpp

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00001 
00004 
00005 // This file is part of Wavelet Turbulence.
00006 // 
00007 // Wavelet Turbulence is free software: you can redistribute it and/or modify
00008 // it under the terms of the GNU General Public License as published by
00009 // the Free Software Foundation, either version 3 of the License, or
00010 // (at your option) any later version.
00011 // 
00012 // Wavelet Turbulence is distributed in the hope that it will be useful,
00013 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00014 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00015 // GNU General Public License for more details.
00016 // 
00017 // You should have received a copy of the GNU General Public License
00018 // along with Wavelet Turbulence.  If not, see <http://www.gnu.org/licenses/>.
00019 // 
00020 // Copyright 2008 Theodore Kim and Nils Thuerey
00021 // 
00022 // SPHERE.cpp: implementation of the SPHERE class.
00023 //
00025 
00026 #include "SPHERE.h"
00027 
00029 // Construction/Destruction
00031 
00032 SPHERE::SPHERE(float x, float y, float z, float radius) :
00033   _radius(radius)
00034 {
00035   _center[0] = x;
00036   _center[1] = y;
00037   _center[2] = z;
00038 }
00039 
00040 SPHERE::~SPHERE()
00041 {
00042 
00043 }
00044 
00045 bool SPHERE::inside(float x, float y, float z)
00046 {
00047   float translate[] = {x - _center[0], y - _center[1], z - _center[2]};
00048   float magnitude = translate[0] * translate[0] + 
00049                     translate[1] * translate[1] + 
00050                     translate[2] * translate[2];
00051 
00052   return (magnitude < _radius * _radius) ? true : false;
00053 }