Blender V2.61 - r43446

BL_DeformableGameObject.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef BL_DEFORMABLEGAMEOBJECT
00033 #define BL_DEFORMABLEGAMEOBJECT
00034 
00035 #if defined(WIN32) && !defined(FREE_WINDOWS)
00036 #pragma warning (disable:4786) // get rid of stupid stl-visual compiler debug warning
00037 #endif //WIN32
00038 
00039 #include "DNA_mesh_types.h"
00040 #include "KX_GameObject.h"
00041 #include "BL_MeshDeformer.h"
00042 #include "KX_SoftBodyDeformer.h"
00043 #include <vector>
00044 
00045 class BL_ShapeActionActuator;
00046 struct Key;
00047 
00048 class BL_DeformableGameObject : public KX_GameObject  
00049 {
00050 public:
00051     CValue*     GetReplica();
00052 
00053     double GetLastFrame ()
00054     {
00055         return m_lastframe;
00056     }
00057     Object* GetBlendObject()
00058     {
00059         return m_blendobj;
00060     }
00061     virtual void Relink(CTR_Map<CTR_HashedPtr, void*>*map)
00062     {
00063         if (m_pDeformer)
00064             m_pDeformer->Relink (map);
00065         KX_GameObject::Relink(map);
00066     };
00067     void ProcessReplica();
00068 
00069     BL_DeformableGameObject(Object* blendobj, void* sgReplicationInfo, SG_Callbacks callbacks) :
00070         KX_GameObject(sgReplicationInfo,callbacks),
00071         m_pDeformer(NULL),
00072         m_activeAct(NULL),
00073         m_lastframe(0.),
00074         m_blendobj(blendobj),
00075         m_activePriority(9999)
00076     {
00077         m_isDeformable = true;
00078     };
00079     virtual ~BL_DeformableGameObject();
00080     bool SetActiveAction(class BL_ShapeActionActuator *act, short priority, double curtime);
00081 
00082     bool GetShape(vector<float> &shape);
00083     
00084     virtual void    SetDeformer(class RAS_Deformer* deformer);
00085     virtual class RAS_Deformer* GetDeformer()
00086     {
00087         return m_pDeformer;
00088     }
00089 
00090 public:
00091     
00092 protected:  
00093     
00094     RAS_Deformer        *m_pDeformer;
00095 
00096     class BL_ShapeActionActuator *m_activeAct;
00097     double      m_lastframe;
00098     Object*     m_blendobj;
00099     short       m_activePriority;
00100 
00101 
00102 #ifdef WITH_CXX_GUARDEDALLOC
00103 public:
00104     void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:BL_DeformableGameObject"); }
00105     void operator delete( void *mem ) { MEM_freeN(mem); }
00106 #endif
00107 };
00108 
00109 #endif
00110