Blender V2.61 - r43446
Functions

KX_IpoConvert.cpp File Reference

#include "BKE_material.h"
#include "KX_GameObject.h"
#include "KX_IpoConvert.h"
#include "KX_IInterpolator.h"
#include "KX_ScalarInterpolator.h"
#include "KX_BlenderScalarInterpolator.h"
#include "KX_BlenderSceneConverter.h"
#include "DNA_object_types.h"
#include "DNA_action_types.h"
#include "DNA_anim_types.h"
#include "DNA_ipo_types.h"
#include "DNA_lamp_types.h"
#include "DNA_world_types.h"
#include "DNA_camera_types.h"
#include "DNA_material_types.h"
#include "KX_IPO_SGController.h"
#include "KX_LightIpoSGController.h"
#include "KX_CameraIpoSGController.h"
#include "KX_WorldIpoController.h"
#include "KX_ObColorIpoSGController.h"
#include "KX_MaterialIpoController.h"
#include "SG_Node.h"
#include "STR_HashedString.h"

Go to the source code of this file.

Functions

static BL_InterpolatorListGetAdtList (struct bAction *for_act, KX_BlenderSceneConverter *converter)
SG_ControllerBL_CreateIPO (struct bAction *action, KX_GameObject *gameobj, KX_BlenderSceneConverter *converter)
void BL_ConvertIpos (struct Object *blenderobject, KX_GameObject *gameobj, KX_BlenderSceneConverter *converter)
SG_ControllerBL_CreateLampIPO (struct bAction *action, KX_GameObject *lightobj, KX_BlenderSceneConverter *converter)
void BL_ConvertLampIpos (struct Lamp *blenderlamp, KX_GameObject *lightobj, KX_BlenderSceneConverter *converter)
SG_ControllerBL_CreateCameraIPO (struct bAction *action, KX_GameObject *cameraobj, KX_BlenderSceneConverter *converter)
void BL_ConvertCameraIpos (struct Camera *blendercamera, KX_GameObject *cameraobj, KX_BlenderSceneConverter *converter)
void BL_ConvertWorldIpos (struct World *blenderworld, KX_BlenderSceneConverter *converter)
static void ConvertMaterialIpos (Material *blendermaterial, dword matname_hash, KX_GameObject *gameobj, KX_BlenderSceneConverter *converter)
void BL_ConvertMaterialIpos (struct Object *blenderobject, KX_GameObject *gameobj, KX_BlenderSceneConverter *converter)

Detailed Description

Definition in file KX_IpoConvert.cpp.


Function Documentation

void BL_ConvertCameraIpos ( struct Camera blendercamera,
KX_GameObject cameraobj,
KX_BlenderSceneConverter converter 
)
void BL_ConvertIpos ( struct Object blenderobject,
KX_GameObject gameobj,
KX_BlenderSceneConverter converter 
)
void BL_ConvertLampIpos ( struct Lamp blenderlamp,
KX_GameObject lightobj,
KX_BlenderSceneConverter converter 
)
void BL_ConvertMaterialIpos ( struct Object blenderobject,
KX_GameObject gameobj,
KX_BlenderSceneConverter converter 
)
void BL_ConvertWorldIpos ( struct World blenderworld,
KX_BlenderSceneConverter converter 
)
SG_Controller* BL_CreateCameraIPO ( struct bAction action,
KX_GameObject cameraobj,
KX_BlenderSceneConverter converter 
)
SG_Controller* BL_CreateIPO ( struct bAction action,
KX_GameObject gameobj,
KX_BlenderSceneConverter converter 
)
SG_Controller* BL_CreateLampIPO ( struct bAction action,
KX_GameObject lightobj,
KX_BlenderSceneConverter converter 
)
static void ConvertMaterialIpos ( Material blendermaterial,
dword  matname_hash,
KX_GameObject gameobj,
KX_BlenderSceneConverter converter 
) [static]
static BL_InterpolatorList* GetAdtList ( struct bAction for_act,
KX_BlenderSceneConverter converter 
) [static]