Blender V2.61 - r43446

BL_MeshDeformer Member List

This is the complete list of members for BL_MeshDeformer, including all inherited members.
Apply(class RAS_IPolyMaterial *mat)BL_MeshDeformer [virtual]
BL_MeshDeformer(BL_DeformableGameObject *gameobj, struct Object *obj, class RAS_MeshObject *meshobj)BL_MeshDeformer [inline]
GetFinalMesh()RAS_Deformer [inline, virtual]
GetMesh()BL_MeshDeformer [inline]
GetPhysicsMesh()RAS_Deformer [inline, virtual]
GetRasMesh()BL_MeshDeformer [inline, virtual]
GetReplica()BL_MeshDeformer [inline, virtual]
GetTransVerts(int *tot))[3]BL_MeshDeformer [inline, virtual]
IsDynamic()RAS_Deformer [inline]
m_bDynamicRAS_Deformer [protected]
m_bmeshBL_MeshDeformer [protected]
m_gameobjBL_MeshDeformer [protected]
m_lastDeformUpdateBL_MeshDeformer [protected]
m_objMeshBL_MeshDeformer [protected]
m_pMeshRAS_Deformer [protected]
m_pMeshObjectBL_MeshDeformer [protected]
m_transnorsBL_MeshDeformer [protected]
m_transvertsBL_MeshDeformer [protected]
m_tvtotBL_MeshDeformer [protected]
ProcessReplica()BL_MeshDeformer [virtual]
RAS_Deformer()RAS_Deformer [inline]
RecalcNormals()BL_MeshDeformer
Relink(CTR_Map< class CTR_HashedPtr, void * > *map)BL_MeshDeformer [virtual]
SetSimulatedTime(double time)BL_MeshDeformer [inline, virtual]
ShareVertexArray()RAS_Deformer [inline, virtual]
SkipVertexTransform()RAS_Deformer [inline, virtual]
Update(void)BL_MeshDeformer [inline, virtual]
UpdateBuckets(void)BL_MeshDeformer [inline, virtual]
UseVertexArray()RAS_Deformer [inline, virtual]
VerifyStorage()BL_MeshDeformer
~BL_MeshDeformer()BL_MeshDeformer [virtual]
~RAS_Deformer()RAS_Deformer [inline, virtual]