Blender V2.61 - r43446

btSimpleDynamicsWorld.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_SIMPLE_DYNAMICS_WORLD_H
00017 #define BT_SIMPLE_DYNAMICS_WORLD_H
00018 
00019 #include "btDynamicsWorld.h"
00020 
00021 class btDispatcher;
00022 class btOverlappingPairCache;
00023 class btConstraintSolver;
00024 
00027 class btSimpleDynamicsWorld : public btDynamicsWorld
00028 {
00029 protected:
00030 
00031     btConstraintSolver* m_constraintSolver;
00032 
00033     bool    m_ownsConstraintSolver;
00034 
00035     void    predictUnconstraintMotion(btScalar timeStep);
00036     
00037     void    integrateTransforms(btScalar timeStep);
00038         
00039     btVector3   m_gravity;
00040     
00041 public:
00042 
00043 
00044 
00046     btSimpleDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
00047 
00048     virtual ~btSimpleDynamicsWorld();
00049         
00051     virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
00052 
00053     virtual void    setGravity(const btVector3& gravity);
00054 
00055     virtual btVector3 getGravity () const;
00056 
00057     virtual void    addRigidBody(btRigidBody* body);
00058 
00059     virtual void    addRigidBody(btRigidBody* body, short group, short mask);
00060 
00061     virtual void    removeRigidBody(btRigidBody* body);
00062 
00063     virtual void    debugDrawWorld();
00064                 
00065     virtual void    addAction(btActionInterface* action);
00066 
00067     virtual void    removeAction(btActionInterface* action);
00068 
00070     virtual void    removeCollisionObject(btCollisionObject* collisionObject);
00071     
00072     virtual void    updateAabbs();
00073 
00074     virtual void    synchronizeMotionStates();
00075 
00076     virtual void    setConstraintSolver(btConstraintSolver* solver);
00077 
00078     virtual btConstraintSolver* getConstraintSolver();
00079 
00080     virtual btDynamicsWorldType getWorldType() const
00081     {
00082         return BT_SIMPLE_DYNAMICS_WORLD;
00083     }
00084 
00085     virtual void    clearForces();
00086 
00087 };
00088 
00089 #endif //BT_SIMPLE_DYNAMICS_WORLD_H