Blender V2.61 - r43446
Public Attributes

bNodeTree Struct Reference

#include <DNA_node_types.h>

List of all members.

Public Attributes

ID id
struct AnimDataadt
struct bGPdatagpd
ListBase nodes
ListBase links
int type
int init
int cur_index
int flag
int update
int nodetype
ListBase inputs
ListBase outputs
struct bNodeTreeExecexecdata
void(* progress )(void *, float progress)
void(* stats_draw )(void *, char *str)
int(* test_break )(void *)
void * tbh
void * prh
void * sdh

Detailed Description

Definition at line 225 of file DNA_node_types.h.


Member Data Documentation

Definition at line 234 of file DNA_node_types.h.

Referenced by node_group_add_socket().

Definition at line 233 of file DNA_node_types.h.

Referenced by direct_link_nodetree(), ntree_exec_begin(), and ntreeInitTypes().

Definition at line 231 of file DNA_node_types.h.

Referenced by blo_end_image_pointer_map(), blo_end_movieclip_pointer_map(), blo_make_image_pointer_map(), blo_make_movieclip_pointer_map(), buttons_texture_users_find_nodetree(), check_valid_camera(), clear_scene_in_nodes(), composite_needs_render(), composite_patch(), createTransNodeData(), dag_id_flush_update(), dag_tag_renderlayers(), direct_link_nodetree(), do_node_add(), do_version_ntree_242_2(), do_version_ntree_tex_mapping_260(), do_versions(), do_versions_nodetree_convert_angle(), do_versions_nodetree_default_value(), do_versions_nodetree_image_default_alpha_output(), do_versions_nodetree_socket_auto_hidden_flags_2_62(), do_versions_nodetree_socket_use_flags_2_62(), drawnodespace(), ED_image_update_frame(), ed_node_link_conditions(), ED_node_set_active(), ED_node_update_hierarchy(), editnode_get_active(), expand_nodetree(), find_indicated_socket(), flag_render_node_material(), free_cache(), freeExecutableNode(), group_execute(), has_nodetree(), init_render_nodetree(), lib_link_ntree(), lib_node_do_versions_group_indices(), lib_nodetree_do_versions_group_indices_cb(), lib_nodetree_init_types_cb(), local_merge(), local_sync(), localize(), material_in_nodetree(), node_borderselect_exec(), node_context(), node_delete_exec(), node_delete_reconnect_exec(), node_deselect_all(), node_draw_nodetree(), node_duplicate_exec(), node_dynamic_update_cb(), node_flag_toggle_exec(), node_group_edit_clear(), node_group_expose_all_sockets(), node_group_make_exec(), node_group_make_from_selected(), node_group_ungroup(), node_group_valid(), node_link_viewer(), node_mute_exec(), node_read_renderlayers_exec(), node_remove_linked(), node_render_changed_exec(), node_select_all_exec(), node_select_linked_from_exec(), node_select_linked_to_exec(), node_select_same_type(), node_select_same_type_np(), node_socket_add_replace(), node_socket_hilights(), node_socket_toggle_exec(), node_sort(), node_tree_get_editgroup(), node_uiblocks_init(), node_under_mouse(), node_unlink_attached(), node_update_group(), node_update_nodetree(), nodeAddNode(), nodeClearActiveID(), nodeCopyNode(), nodeFindNode(), nodeFindNodebyName(), nodeFreeNode(), nodeGetActive(), nodeGetActiveID(), nodeGetActiveTexture(), nodes_use_material(), nodes_use_tex(), nodeSetActive(), nodeSetActiveID(), nodeUniqueName(), nodeUpdateID(), ntree_composite_texnode(), ntree_get_active_iuser(), ntree_render_scenes(), ntree_update_link_pointers(), ntree_verify_nodes_cb(), ntree_version_241(), ntree_version_242(), ntree_version_245(), ntreeClearPreview(), ntreeCompositBeginExecTree(), ntreeCompositClearTags(), ntreeCompositEndExecTree(), ntreeCompositExecTree(), ntreeCompositForceHidden(), ntreeCompositTagAnimated(), ntreeCompositTagGenerators(), ntreeCompositTagRender(), ntreeCopyTree(), ntreeGetDependencyList(), ntreeHasType(), ntreeInitPreview(), ntreeInitTypes(), ntreeLocalize(), ntreeLocalMerge(), ntreeMakeLocal_CheckLocal(), ntreeMakeLocal_LinkNew(), ntreeNodeExists(), ntreeSetOutput(), ntreeShaderBeginExecTree(), ntreeShaderGetTexcoMode(), ntreeSwitchID(), ntreeTexBeginExecTree(), ntreeTexCheckCyclics(), ntreeTexTagAnimated(), preview_mat_has_sss(), RE_is_rendering_allowed(), RE_MergeFullSample(), scene_remove_render_layer(), setExecutableNodes(), snode_autoconnect(), snode_home(), snode_make_group_editable(), tag_scenes_for_render(), texture_changed(), uiTemplateNodeView(), visible_node(), and write_nodetree().

void(* bNodeTree::progress)(void *, float progress)
void(* bNodeTree::stats_draw)(void *, char *str)
int(* bNodeTree::test_break)(void *)

The documentation for this struct was generated from the following file: