Blender V2.61 - r43446

render_ops.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2009 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * Contributor(s): Blender Foundation
00022  *
00023  * ***** END GPL LICENSE BLOCK *****
00024  */
00025 
00031 #include <stdlib.h>
00032 
00033 
00034 #include "WM_api.h"
00035 
00036 #include "ED_render.h"
00037 
00038 #include "render_intern.h" // own include
00039 
00040 #if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
00041 #include "quicktime_export.h"
00042 #endif
00043 
00044 /***************************** render ***********************************/
00045 
00046 void ED_operatortypes_render(void)
00047 {
00048     WM_operatortype_append(OBJECT_OT_material_slot_add);
00049     WM_operatortype_append(OBJECT_OT_material_slot_remove);
00050     WM_operatortype_append(OBJECT_OT_material_slot_assign);
00051     WM_operatortype_append(OBJECT_OT_material_slot_select);
00052     WM_operatortype_append(OBJECT_OT_material_slot_deselect);
00053     WM_operatortype_append(OBJECT_OT_material_slot_copy);
00054 
00055     WM_operatortype_append(MATERIAL_OT_new);
00056     WM_operatortype_append(TEXTURE_OT_new);
00057     WM_operatortype_append(WORLD_OT_new);
00058     
00059     WM_operatortype_append(MATERIAL_OT_copy);
00060     WM_operatortype_append(MATERIAL_OT_paste);
00061 
00062     WM_operatortype_append(SCENE_OT_render_layer_add);
00063     WM_operatortype_append(SCENE_OT_render_layer_remove);
00064 
00065 #if (defined(WITH_QUICKTIME) && !defined(USE_QTKIT))
00066     WM_operatortype_append(SCENE_OT_render_data_set_quicktime_codec);
00067 #endif
00068     
00069     WM_operatortype_append(TEXTURE_OT_slot_copy);
00070     WM_operatortype_append(TEXTURE_OT_slot_paste);
00071     WM_operatortype_append(TEXTURE_OT_slot_move);
00072     WM_operatortype_append(TEXTURE_OT_envmap_save);
00073     WM_operatortype_append(TEXTURE_OT_envmap_clear);
00074     WM_operatortype_append(TEXTURE_OT_envmap_clear_all);
00075 
00076     /* render_internal.c */
00077     WM_operatortype_append(RENDER_OT_view_show);
00078     WM_operatortype_append(RENDER_OT_render);
00079     WM_operatortype_append(RENDER_OT_view_cancel);
00080 
00081     /* render_opengl.c */
00082     WM_operatortype_append(RENDER_OT_opengl);
00083 }
00084