Blender V2.61 - r43446
Public Attributes

EditBone Struct Reference

#include <ED_armature.h>

List of all members.

Public Attributes

struct EditBonenext
struct EditBoneprev
struct IDPropertyprop
struct EditBoneparent
void * temp
char name [64]
float roll
float head [3]
float tail [3]
int flag
int layer
float dist
float weight
float xwidth
float length
float zwidth
float ease1
float ease2
float rad_head
float rad_tail
float oldlength
short segments

Detailed Description

Definition at line 56 of file ED_armature.h.


Member Data Documentation

Definition at line 76 of file ED_armature.h.

Referenced by apply_armature_pose2bones_exec(), armature_align_bones_exec(), armature_circle_doSelectJoint(), armature_circle_select(), armature_click_extrude_exec(), armature_de_select_all_exec(), armature_delete_selected_exec(), armature_duplicate_selected_exec(), armature_extrude_exec(), armature_fill_bones_exec(), armature_hide_exec(), armature_merge_exec(), armature_parent_set_exec(), armature_reveal_exec(), armature_select_hierarchy_exec(), armature_select_inverse_exec(), armature_select_linked_invoke(), armature_select_mirrored(), armature_subdivide_exec(), armature_tag_select_mirrored(), armature_tag_unselect(), bone_connect_to_existing_parent(), bone_connect_to_new_parent(), bones_merge(), calc_manipulator_stats(), cloneArc(), cloneControl(), cloneRigGraph(), createTransArmatureVerts(), do_armature_box_select(), do_lasso_select_armature(), draw_ebones(), draw_sphere_bone_dist(), ebone_cb(), ebone_select_flag(), ED_armature_deselect_all(), ED_armature_deselect_all_visible(), ED_armature_edit_bone_add(), ED_armature_edit_bone_remove(), ED_armature_from_edit(), ED_armature_sync_selection(), ED_armature_validate_active(), editbone_clear_parent(), editbone_get_child(), fix_connected_bone(), fix_editbone_connected_children(), get_bone_from_selectbuffer(), get_nearest_editbonepoint(), getTransformOrientation(), make_boneList(), make_trans_verts(), mouse_armature(), outliner_draw_restrictbuts(), recalcData_view3d(), restrictbutton_ebone_cb(), RIG_arcFromBoneChain(), RIG_findHead(), separate_armature_bones(), sk_convertStroke(), snapArmature(), special_transvert_update(), stats_editbone(), stats_object_edit(), subdivideArcBy(), transform_armature_mirror_update(), tree_element_active_ebone(), tree_element_active_ebone__sel(), and v3d_editarmature_buts().

float EditBone::head[3]
char EditBone::name[64]

Definition at line 84 of file ED_armature.h.

Referenced by createTransArmatureVerts(), and recalcData_view3d().

Definition at line 58 of file ED_armature.h.

float EditBone::tail[3]

The documentation for this struct was generated from the following file: