Blender V2.61 - r43446

btTriangleBuffer.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef BT_TRIANGLE_BUFFER_H
00017 #define BT_TRIANGLE_BUFFER_H
00018 
00019 #include "btTriangleCallback.h"
00020 #include "LinearMath/btAlignedObjectArray.h"
00021 
00022 struct  btTriangle
00023 {
00024     btVector3   m_vertex0;
00025     btVector3   m_vertex1;
00026     btVector3   m_vertex2;
00027     int m_partId;
00028     int m_triangleIndex;
00029 };
00030 
00040 class btTriangleBuffer : public btTriangleCallback
00041 {
00042 
00043     btAlignedObjectArray<btTriangle>    m_triangleBuffer;
00044     
00045 public:
00046 
00047 
00048     virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
00049     
00050     int getNumTriangles() const
00051     {
00052         return int(m_triangleBuffer.size());
00053     }
00054     
00055     const btTriangle&   getTriangle(int index) const
00056     {
00057         return m_triangleBuffer[index];
00058     }
00059 
00060     void    clearBuffer()
00061     {
00062         m_triangleBuffer.clear();
00063     }
00064     
00065 };
00066 
00067 
00068 #endif //BT_TRIANGLE_BUFFER_H
00069