Blender V2.61 - r43446
Classes | Public Member Functions

btConvexConcaveCollisionAlgorithm Class Reference

btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes. More...

#include <btConvexConcaveCollisionAlgorithm.h>

Inheritance diagram for btConvexConcaveCollisionAlgorithm:
Inheritance graph
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List of all members.

Classes

struct  CreateFunc
struct  SwappedCreateFunc

Public Member Functions

 btConvexConcaveCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, btCollisionObject *body0, btCollisionObject *body1, bool isSwapped)
virtual ~btConvexConcaveCollisionAlgorithm ()
virtual void processCollision (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void getAllContactManifolds (btManifoldArray &manifoldArray)
void clearCache ()

Detailed Description

btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.

Definition at line 73 of file btConvexConcaveCollisionAlgorithm.h.


Constructor & Destructor Documentation

btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm ( const btCollisionAlgorithmConstructionInfo ci,
btCollisionObject *  body0,
btCollisionObject *  body1,
bool  isSwapped 
)
btConvexConcaveCollisionAlgorithm::~btConvexConcaveCollisionAlgorithm ( ) [virtual]

Definition at line 36 of file btConvexConcaveCollisionAlgorithm.cpp.


Member Function Documentation

btScalar btConvexConcaveCollisionAlgorithm::calculateTimeOfImpact ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]
void btConvexConcaveCollisionAlgorithm::clearCache ( )
void btConvexConcaveCollisionAlgorithm::getAllContactManifolds ( btManifoldArray manifoldArray) [virtual]
void btConvexConcaveCollisionAlgorithm::processCollision ( btCollisionObject *  body0,
btCollisionObject *  body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
) [virtual]

The documentation for this class was generated from the following files: