Blender V2.61 - r43446

PHY_IMotionState.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef PHY__MOTIONSTATE_H
00033 #define PHY__MOTIONSTATE_H
00034 
00035 #ifdef WITH_CXX_GUARDEDALLOC
00036 #include "MEM_guardedalloc.h"
00037 #endif
00038 
00043 class   PHY_IMotionState
00044 
00045 {
00046     public:     
00047         virtual ~PHY_IMotionState();
00048 
00049         virtual void    getWorldPosition(float& posX,float& posY,float& posZ)=0;
00050         virtual void    getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
00051         virtual void    getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
00052         // ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
00053         virtual void    getWorldOrientation(float* ori)=0;
00054         virtual void    setWorldOrientation(const float* ori)=0;
00055         
00056         virtual void    setWorldPosition(float posX,float posY,float posZ)=0;
00057         virtual void    setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
00058 
00059 
00060         virtual void    calculateWorldTransformations()=0;
00061     
00062     
00063 #ifdef WITH_CXX_GUARDEDALLOC
00064 public:
00065     void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); }
00066     void operator delete( void *mem ) { MEM_freeN(mem); }
00067 #endif
00068 };
00069 
00070 #endif //PHY__MOTIONSTATE_H
00071