Blender V2.61 - r43446

btStaticPlaneShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef STATIC_PLANE_SHAPE_H
00017 #define STATIC_PLANE_SHAPE_H
00018 
00019 #include "btConcaveShape.h"
00020 
00021 
00023 ATTRIBUTE_ALIGNED16(class) btStaticPlaneShape : public btConcaveShape
00024 {
00025 protected:
00026     btVector3   m_localAabbMin;
00027     btVector3   m_localAabbMax;
00028     
00029     btVector3   m_planeNormal;
00030     btScalar      m_planeConstant;
00031     btVector3   m_localScaling;
00032 
00033 public:
00034     btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant);
00035 
00036     virtual ~btStaticPlaneShape();
00037 
00038 
00039     virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00040 
00041     virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
00042 
00043     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00044 
00045     virtual void    setLocalScaling(const btVector3& scaling);
00046     virtual const btVector3& getLocalScaling() const;
00047     
00048     const btVector3&    getPlaneNormal() const
00049     {
00050         return  m_planeNormal;
00051     }
00052 
00053     const btScalar& getPlaneConstant() const
00054     {
00055         return  m_planeConstant;
00056     }
00057 
00058     //debugging
00059     virtual const char* getName()const {return "STATICPLANE";}
00060 
00061     virtual int calculateSerializeBufferSize() const;
00062 
00064     virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
00065 
00066 
00067 };
00068 
00070 struct  btStaticPlaneShapeData
00071 {
00072     btCollisionShapeData    m_collisionShapeData;
00073 
00074     btVector3FloatData  m_localScaling;
00075     btVector3FloatData  m_planeNormal;
00076     float           m_planeConstant;
00077     char    m_pad[4];
00078 };
00079 
00080 
00081 SIMD_FORCE_INLINE   int btStaticPlaneShape::calculateSerializeBufferSize() const
00082 {
00083     return sizeof(btStaticPlaneShapeData);
00084 }
00085 
00087 SIMD_FORCE_INLINE   const char* btStaticPlaneShape::serialize(void* dataBuffer, btSerializer* serializer) const
00088 {
00089     btStaticPlaneShapeData* planeData = (btStaticPlaneShapeData*) dataBuffer;
00090     btCollisionShape::serialize(&planeData->m_collisionShapeData,serializer);
00091 
00092     m_localScaling.serializeFloat(planeData->m_localScaling);
00093     m_planeNormal.serializeFloat(planeData->m_planeNormal);
00094     planeData->m_planeConstant = float(m_planeConstant);
00095         
00096     return "btStaticPlaneShapeData";
00097 }
00098 
00099 
00100 #endif //STATIC_PLANE_SHAPE_H
00101 
00102 
00103