Blender V2.61 - r43446
Classes | Defines | Typedefs | Functions

BKE_particle.h File Reference

#include "DNA_particle_types.h"
#include "DNA_object_types.h"

Go to the source code of this file.

Classes

struct  ParticleSimulationData
struct  ParticleTexture
struct  ParticleSeam
struct  ParticleCacheKey
struct  ParticleThreadContext
struct  ParticleThread
struct  ParticleBillboardData
struct  ParticleCollisionElement
struct  ParticleCollision
struct  ParticleDrawData

Defines

#define PARTICLE_P   ParticleData *pa; int p
#define LOOP_PARTICLES   for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
#define LOOP_EXISTING_PARTICLES   for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))
#define LOOP_SHOWN_PARTICLES   for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
#define LOOP_DYNAMIC_PARTICLES   for(p=0; p<psys->totpart; p++ ) if((pa=psys->particles+p)->state.time > 0.f)
#define PSYS_FRAND_COUNT   1024
#define PSYS_FRAND(seed)   psys->frand[(seed) % PSYS_FRAND_COUNT]
#define PARTICLE_PSMD   ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
#define PARTICLE_DRAW_DATA_UPDATED   1
#define PSYS_RESET_ALL   1
#define PSYS_RESET_DEPSGRAPH   2
#define PSYS_RESET_CACHE_MISS   4
#define DMCACHE_NOTFOUND   -1
#define DMCACHE_ISCHILD   -2

Typedefs

typedef struct
ParticleSimulationData 
ParticleSimulationData
typedef struct ParticleTexture ParticleTexture
typedef struct ParticleSeam ParticleSeam
typedef struct ParticleCacheKey ParticleCacheKey
typedef struct
ParticleThreadContext 
ParticleThreadContext
typedef struct ParticleThread ParticleThread
typedef struct
ParticleBillboardData 
ParticleBillboardData
typedef struct
ParticleCollisionElement 
ParticleCollisionElement
typedef struct ParticleCollision ParticleCollision
typedef struct ParticleDrawData ParticleDrawData

Functions

int count_particles (struct ParticleSystem *psys)
int count_particles_mod (struct ParticleSystem *psys, int totgr, int cur)
struct ParticleSystempsys_get_current (struct Object *ob)
short psys_get_current_num (struct Object *ob)
void psys_set_current_num (Object *ob, int index)
struct Objectpsys_find_object (struct Scene *scene, struct ParticleSystem *psys)
struct Objectpsys_get_lattice (struct ParticleSimulationData *sim)
int psys_in_edit_mode (struct Scene *scene, struct ParticleSystem *psys)
int psys_check_enabled (struct Object *ob, struct ParticleSystem *psys)
int psys_check_edited (struct ParticleSystem *psys)
void psys_check_group_weights (struct ParticleSettings *part)
int psys_uses_gravity (struct ParticleSimulationData *sim)
void psys_free_settings (struct ParticleSettings *part)
void psys_free_path_cache (struct ParticleSystem *psys, struct PTCacheEdit *edit)
void psys_free (struct Object *ob, struct ParticleSystem *psys)
void psys_render_set (struct Object *ob, struct ParticleSystem *psys, float viewmat[][4], float winmat[][4], int winx, int winy, int timeoffset)
void psys_render_restore (struct Object *ob, struct ParticleSystem *psys)
int psys_render_simplify_distribution (struct ParticleThreadContext *ctx, int tot)
int psys_render_simplify_params (struct ParticleSystem *psys, struct ChildParticle *cpa, float *params)
void psys_interpolate_uvs (const struct MTFace *tface, int quad, const float w[4], float uvco[2])
void psys_interpolate_mcol (const struct MCol *mcol, int quad, const float w[4], struct MCol *mc)
void copy_particle_key (struct ParticleKey *to, struct ParticleKey *from, int time)
void psys_particle_on_emitter (struct ParticleSystemModifierData *psmd, int distr, int index, int index_dmcache, float *fuv, float foffset, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
struct ParticleSystemModifierDatapsys_get_modifier (struct Object *ob, struct ParticleSystem *psys)
struct ModifierDataobject_add_particle_system (struct Scene *scene, struct Object *ob, const char *name)
void object_remove_particle_system (struct Scene *scene, struct Object *ob)
struct ParticleSettingspsys_new_settings (const char *name, struct Main *main)
struct ParticleSettingspsys_copy_settings (struct ParticleSettings *part)
void make_local_particlesettings (struct ParticleSettings *part)
void psys_reset (struct ParticleSystem *psys, int mode)
void psys_find_parents (struct ParticleSimulationData *sim)
void psys_cache_paths (struct ParticleSimulationData *sim, float cfra)
void psys_cache_edit_paths (struct Scene *scene, struct Object *ob, struct PTCacheEdit *edit, float cfra)
void psys_cache_child_paths (struct ParticleSimulationData *sim, float cfra, int editupdate)
int do_guides (struct ListBase *effectors, ParticleKey *state, int pa_num, float time)
void precalc_guides (struct ParticleSimulationData *sim, struct ListBase *effectors)
float psys_get_timestep (struct ParticleSimulationData *sim)
float psys_get_child_time (struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *birthtime, float *dietime)
float psys_get_child_size (struct ParticleSystem *psys, struct ChildParticle *cpa, float cfra, float *pa_time)
void psys_get_particle_on_path (struct ParticleSimulationData *sim, int pa_num, struct ParticleKey *state, int vel)
int psys_get_particle_state (struct ParticleSimulationData *sim, int p, struct ParticleKey *state, int always)
void psys_get_dupli_texture (struct ParticleSystem *psys, struct ParticleSettings *part, struct ParticleSystemModifierData *psmd, struct ParticleData *pa, struct ChildParticle *cpa, float *uv, float *orco)
void psys_get_dupli_path_transform (struct ParticleSimulationData *sim, struct ParticleData *pa, struct ChildParticle *cpa, struct ParticleCacheKey *cache, float mat[][4], float *scale)
ParticleThreadpsys_threads_create (struct ParticleSimulationData *sim)
void psys_threads_free (ParticleThread *threads)
void psys_make_billboard (ParticleBillboardData *bb, float xvec[3], float yvec[3], float zvec[3], float center[3])
void psys_apply_hair_lattice (struct Scene *scene, struct Object *ob, struct ParticleSystem *psys)
struct ParticleSystempsys_get_target_system (struct Object *ob, struct ParticleTarget *pt)
void psys_count_keyed_targets (struct ParticleSimulationData *sim)
void psys_update_particle_tree (struct ParticleSystem *psys, float cfra)
void psys_make_temp_pointcache (struct Object *ob, struct ParticleSystem *psys)
void psys_get_pointcache_start_end (struct Scene *scene, ParticleSystem *psys, int *sfra, int *efra)
void psys_check_boid_data (struct ParticleSystem *psys)
void psys_get_birth_coordinates (struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleKey *state, float dtime, float cfra)
void particle_system_update (struct Scene *scene, struct Object *ob, struct ParticleSystem *psys)
void psys_disable_all (struct Object *ob)
void psys_enable_all (struct Object *ob)
void free_hair (struct Object *ob, struct ParticleSystem *psys, int dynamics)
void free_keyed_keys (struct ParticleSystem *psys)
void psys_free_particles (struct ParticleSystem *psys)
void psys_free_children (struct ParticleSystem *psys)
void psys_interpolate_particle (short type, struct ParticleKey keys[4], float dt, struct ParticleKey *result, int velocity)
void psys_vec_rot_to_face (struct DerivedMesh *dm, struct ParticleData *pa, float *vec)
void psys_mat_hair_to_object (struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4])
void psys_mat_hair_to_global (struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4])
void psys_mat_hair_to_orco (struct Object *ob, struct DerivedMesh *dm, short from, struct ParticleData *pa, float hairmat[][4])
float psys_get_dietime_from_cache (struct PointCache *cache, int index)
void psys_free_pdd (struct ParticleSystem *psys)
float * psys_cache_vgroup (struct DerivedMesh *dm, struct ParticleSystem *psys, int vgroup)
void psys_get_texture (struct ParticleSimulationData *sim, struct ParticleData *pa, struct ParticleTexture *ptex, int event, float cfra)
void psys_interpolate_face (struct MVert *mvert, struct MFace *mface, struct MTFace *tface, float(*orcodata)[3], float *uv, float *vec, float *nor, float *utan, float *vtan, float *orco, float *ornor)
float psys_particle_value_from_verts (struct DerivedMesh *dm, short from, struct ParticleData *pa, float *values)
void psys_get_from_key (struct ParticleKey *key, float *loc, float *vel, float *rot, float *time)
void BKE_psys_collision_neartest_cb (void *userdata, int index, const struct BVHTreeRay *ray, struct BVHTreeRayHit *hit)
void psys_particle_on_dm (struct DerivedMesh *dm, int from, int index, int index_dmcache, const float fw[4], float foffset, float vec[3], float nor[3], float utan[3], float vtan[3], float orco[3], float ornor[3])
void initialize_particle (struct ParticleSimulationData *sim, struct ParticleData *pa, int p)
void psys_calc_dmcache (struct Object *ob, struct DerivedMesh *dm, struct ParticleSystem *psys)
int psys_particle_dm_face_lookup (struct Object *ob, struct DerivedMesh *dm, int index, const float fw[4], struct LinkNode *node)
void reset_particle (struct ParticleSimulationData *sim, struct ParticleData *pa, float dtime, float cfra)

Detailed Description

Definition in file BKE_particle.h.


Define Documentation

#define DMCACHE_ISCHILD   -2
#define DMCACHE_NOTFOUND   -1
#define LOOP_DYNAMIC_PARTICLES   for(p=0; p<psys->totpart; p++ ) if((pa=psys->particles+p)->state.time > 0.f)

Definition at line 67 of file BKE_particle.h.

Referenced by dynamics_step().

#define LOOP_EXISTING_PARTICLES   for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & PARS_UNEXIST))

Definition at line 64 of file BKE_particle.h.

Referenced by dynamics_step(), and particle_system_update().

#define LOOP_PARTICLES   for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
#define LOOP_SHOWN_PARTICLES   for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++) if(!(pa->flag & (PARS_UNEXIST|PARS_NO_DISP)))
#define PARTICLE_DRAW_DATA_UPDATED   1

Definition at line 226 of file BKE_particle.h.

Referenced by draw_new_particle_system(), and particle_system_update().

#define PARTICLE_P   ParticleData *pa; int p
#define PARTICLE_PSMD   ParticleSystemModifierData *psmd = sim->psmd ? sim->psmd : psys_get_modifier(sim->ob, sim->psys)
#define PSYS_FRAND (   seed)    psys->frand[(seed) % PSYS_FRAND_COUNT]
#define PSYS_FRAND_COUNT   1024

Definition at line 69 of file BKE_particle.h.

Referenced by do_child_modifiers(), and psys_create_frand().

#define PSYS_RESET_ALL   1
#define PSYS_RESET_CACHE_MISS   4

Definition at line 352 of file BKE_particle.h.

Referenced by psys_reset(), and system_step().

#define PSYS_RESET_DEPSGRAPH   2

Definition at line 350 of file BKE_particle.h.

Referenced by BKE_ptcache_id_reset(), clear_edited_exec(), and psys_reset().


Typedef Documentation

typedef struct ParticleSeam ParticleSeam

Function Documentation

void BKE_psys_collision_neartest_cb ( void *  userdata,
int  index,
const struct BVHTreeRay ray,
struct BVHTreeRayHit hit 
)
void copy_particle_key ( struct ParticleKey to,
struct ParticleKey from,
int  time 
)
int count_particles ( struct ParticleSystem psys)
int count_particles_mod ( struct ParticleSystem psys,
int  totgr,
int  cur 
)
int do_guides ( struct ListBase effectors,
ParticleKey state,
int  pa_num,
float  time 
)
void free_hair ( struct Object ob,
struct ParticleSystem psys,
int  dynamics 
)
void free_keyed_keys ( struct ParticleSystem psys)
void initialize_particle ( struct ParticleSimulationData sim,
struct ParticleData pa,
int  p 
)
void make_local_particlesettings ( struct ParticleSettings part)
struct ModifierData* object_add_particle_system ( struct Scene scene,
struct Object ob,
const char *  name 
) [read]
void object_remove_particle_system ( struct Scene scene,
struct Object ob 
)
void particle_system_update ( struct Scene scene,
struct Object ob,
struct ParticleSystem psys 
)

Definition at line 4356 of file particle_system.c.

References Object::adt, ParticleSettings::adt, ADT_RECALC_ANIM, ADT_RECALC_DRIVERS, BKE_animsys_evaluate_animdata(), BKE_curframe(), ParticleSystem::cfra, distribute_particles(), ParticleSystemModifierData::dm, ParticleSystem::edit, emit_particles(), eParticleSystemFlag_Pars, eParticleSystemFlag_psys_updated, ParticleData::flag, ParticleSystem::flag, ParticleSettings::flag, ParticleSystemModifierData::flag, ParticleDrawData::flag, ParticleSystem::free_edit, free_hair(), free_keyed_keys(), ParticleSettings::from, hair_needs_recalc(), hair_step(), ParticleSettings::hair_step, i, Object::id, ParticleSettings::id, ParticleSystem::imat, initialize_all_particles(), invert_m4_m4(), LOOP_EXISTING_PARTICLES, NULL, ParticleSimulationData::ob, Object::obmat, Object::parent, PARS_NO_DISP, ParticleSystem::part, PART_FLUID, PART_HAIR, PART_HAIR_REGROW, PART_PHYS_KEYED, PART_PHYS_NO, PARTICLE_DRAW_DATA_UPDATED, PARTICLE_P, particles_fluid_step(), ParticleSystem::pdd, ParticleSettings::phystype, ParticleSimulationData::psmd, ParticleSimulationData::psys, psys_changed_type(), psys_check_enabled(), psys_count_keyed_targets(), PSYS_EDITED, PSYS_FRAND, psys_free_path_cache(), psys_get_current_display_percentage(), psys_get_modifier(), PSYS_HAIR_DONE, psys_prepare_physics(), PSYS_RECALC_RESET, PSYS_RECALC_TYPE, psys_reset(), PSYS_RESET_ALL, psys_update_path_cache(), ParticleSettings::randsize, ParticleSystem::recalc, ParticleSystem::renderdata, reset_particle(), save_hair(), ParticleSimulationData::scene, set_keyed_keys(), ParticleSettings::size, ParticleData::size, system_step(), ParticleSettings::totpart, ParticleSystem::totpart, ParticleSystem::totunexist, ParticleSettings::type, and where_is_object_time().

Referenced by deformVerts(), and object_handle_update().

void precalc_guides ( struct ParticleSimulationData sim,
struct ListBase effectors 
)
void psys_apply_hair_lattice ( struct Scene scene,
struct Object ob,
struct ParticleSystem psys 
)
void psys_cache_child_paths ( struct ParticleSimulationData sim,
float  cfra,
int  editupdate 
)
void psys_cache_edit_paths ( struct Scene scene,
struct Object ob,
struct PTCacheEdit edit,
float  cfra 
)

Definition at line 3036 of file particle.c.

References ParticleInterpolationData::birthtime, ParticleEditSettings::brushtype, ParticleInterpolationData::bspline, ParticleInterpolationData::cache, cache_key_incremental_rotation(), ParticleKey::co, ParticleCacheKey::co, ParticleCacheKey::col, copy_qt_qt(), copy_v3_v3(), ParticleInterpolationData::dietime, ParticleSystemModifierData::dm, ParticleInterpolationData::dm, do_particle_interpolation(), ParticleEditSettings::draw_step, ParticleInterpolationData::ekey, ParticleInterpolationData::epoint, ParticleSystem::flag, ParticleSettings::flag, PTCacheEditPoint::flag, ParticleSettings::from, ParticleData::hair, ParticleInterpolationData::hkey, i, init_particle_interpolation(), interp_v3_v3v3(), ParticleInterpolationData::keyed, PTCacheEditPoint::keys, mat3_to_quat_is_ok(), MAX2, mul_m4_v3(), PTCacheEdit::nosel_col, NULL, ParticleSimulationData::ob, ParticleSystem::part, PART_HAIR_BSPLINE, ToolSettings::particle, ParticleSystem::particles, PTCacheEdit::pathcache, PTCacheEdit::pathcachebufs, PE_BRUSH_WEIGHT, PEK_SELECT, PEP_EDIT_RECALC, PTCacheEdit::points, pow(), ParticleSimulationData::psmd, ParticleSimulationData::psys, PTCacheEdit::psys, psys_alloc_path_cache_buffers(), psys_cache_child_paths(), psys_free_path_cache(), psys_get_modifier(), PSYS_GLOBAL_HAIR, psys_mat_hair_to_global(), rot, ParticleCacheKey::rot, ParticleSimulationData::scene, PTCacheEdit::sel_col, ParticleCacheKey::steps, sub_v3_v3v3(), ParticleCacheKey::time, HairKey::time, PTCacheEditKey::time, ParticleKey::time, Scene::toolsettings, PTCacheEdit::totcached, PTCacheEdit::totpoint, ParticleCacheKey::vel, HairKey::weight, and weight_to_rgb().

Referenced by draw_update_ptcache_edit(), PE_update_object(), and PE_update_selection().

void psys_cache_paths ( struct ParticleSimulationData sim,
float  cfra 
)
float* psys_cache_vgroup ( struct DerivedMesh dm,
struct ParticleSystem psys,
int  vgroup 
)
void psys_calc_dmcache ( struct Object ob,
struct DerivedMesh dm,
struct ParticleSystem psys 
)
void psys_check_boid_data ( struct ParticleSystem psys)
int psys_check_edited ( struct ParticleSystem psys)
int psys_check_enabled ( struct Object ob,
struct ParticleSystem psys 
)
void psys_check_group_weights ( struct ParticleSettings part)
struct ParticleSettings* psys_copy_settings ( struct ParticleSettings part) [read]
void psys_count_keyed_targets ( struct ParticleSimulationData sim)
void psys_disable_all ( struct Object ob)
void psys_enable_all ( struct Object ob)
struct Object* psys_find_object ( struct Scene scene,
struct ParticleSystem psys 
) [read]
void psys_find_parents ( struct ParticleSimulationData sim)
void psys_free ( struct Object ob,
struct ParticleSystem psys 
)
void psys_free_children ( struct ParticleSystem psys)
void psys_free_particles ( struct ParticleSystem psys)
void psys_free_path_cache ( struct ParticleSystem psys,
struct PTCacheEdit edit 
)
void psys_free_pdd ( struct ParticleSystem psys)
void psys_free_settings ( struct ParticleSettings part)
void psys_get_birth_coordinates ( struct ParticleSimulationData sim,
struct ParticleData pa,
struct ParticleKey state,
float  dtime,
float  cfra 
)

Definition at line 1561 of file particle_system.c.

References ParticleKey::ave, ParticleSettings::avefac, ParticleSettings::avemode, axis_angle_to_quat(), ParticleData::boid, ParticleKey::co, copy_qt_qt(), copy_v3_v3(), cosf, cross_v3_v3v3(), dot_v3v3(), fabsf, ParticleData::foffset, ParticleSettings::from, ParticleData::fuv, interp_qt_qtqt(), ParticleTexture::ivel, M_PI, madd_v3_v3fl(), mat3_to_quat_is_ok(), mat4_to_quat(), mul_m4_v3(), mul_mat3_m4_v3(), mul_qt_qtqt(), mul_v3_fl(), mul_v3_v3fl(), negate_v3(), negate_v3_v3(), normalize_qt(), normalize_v3(), normalize_v3_v3(), ParticleSettings::normfac, ParticleData::num, ParticleData::num_dmcache, ParticleSimulationData::ob, OB_POSX, OB_POSZ, ParticleSettings::ob_vel, ParticleSettings::obfac, Object::obmat, p, PAMAP_IVEL, ParticleSystem::part, PART_AVE_RAND, PART_AVE_SPIN, PART_PHYS_BOIDS, PART_ROT_GLOB_X, PART_ROT_GLOB_Y, PART_ROT_GLOB_Z, PART_ROT_NOR, PART_ROT_OB_X, PART_ROT_OB_Y, PART_ROT_OB_Z, PART_ROT_VEL, ParticleSettings::partfac, ParticleSystem::particles, ParticleSettings::phasefac, ParticleSettings::phystype, ParticleData::prev_state, project_v3_v3v3(), ParticleSimulationData::psmd, ParticleSimulationData::psys, PSYS_FRAND, psys_get_texture(), psys_particle_on_emitter(), ParticleSettings::randfac, ParticleSettings::randphasefac, ParticleSettings::randrotfac, ParticleKey::rot, rot, ParticleSettings::rotmode, sinf, ParticleData::state, sub_v3_v3(), sub_v3_v3v3(), ParticleSettings::tanfac, ParticleSettings::tanphase, unit_qt(), vec_to_quat(), ParticleKey::vel, and zero_v3().

Referenced by explodeMesh(), and reset_particle().

float psys_get_child_size ( struct ParticleSystem psys,
struct ChildParticle cpa,
float  cfra,
float *  pa_time 
)
float psys_get_child_time ( struct ParticleSystem psys,
struct ChildParticle cpa,
float  cfra,
float *  birthtime,
float *  dietime 
)
struct ParticleSystem* psys_get_current ( struct Object ob) [read]
short psys_get_current_num ( struct Object ob)
float psys_get_dietime_from_cache ( struct PointCache cache,
int  index 
)
void psys_get_dupli_path_transform ( struct ParticleSimulationData sim,
struct ParticleData pa,
struct ChildParticle cpa,
struct ParticleCacheKey cache,
float  mat[][4],
float *  scale 
)
void psys_get_dupli_texture ( struct ParticleSystem psys,
struct ParticleSettings part,
struct ParticleSystemModifierData psmd,
struct ParticleData pa,
struct ChildParticle cpa,
float *  uv,
float *  orco 
)
void psys_get_from_key ( struct ParticleKey key,
float *  loc,
float *  vel,
float *  rot,
float *  time 
)
struct Object* psys_get_lattice ( struct ParticleSimulationData sim) [read]
struct ParticleSystemModifierData* psys_get_modifier ( struct Object ob,
struct ParticleSystem psys 
) [read]
void psys_get_particle_on_path ( struct ParticleSimulationData sim,
int  pa_num,
struct ParticleKey state,
int  vel 
)

Definition at line 3984 of file particle.c.

References ParticleInterpolationData::bspline, ParticleInterpolationData::cache, calc_latt_deform(), ParticleSystem::child, ParticleSettings::childflat, ParticleSettings::childrad, ParticleSettings::childtype, CLAMP(), ParticleKey::co, co, copy_particle_key(), copy_v3_v3(), ParticleThreadContext::dm, ParticleSystemModifierData::dm, ParticleInterpolationData::dm, DMCACHE_ISCHILD, do_child_modifiers(), do_guides(), do_particle_interpolation(), ParticleSystem::effectors, ParticleInterpolationData::epoint, ParticleData::flag, ParticleSettings::flag, ParticleSystem::flag, ParticleData::foffset, ChildParticle::foffset, ParticleSettings::from, ParticleData::fuv, ChildParticle::fuv, get_child_modifier_parameters(), give_current_material(), ParticleSystem::hair_out_dm, init_particle_interpolation(), ParticleInterpolationData::keyed, ParticleSystem::lattice, len_v3(), ParticleThreadContext::ma, mul_m4_v3(), mul_mat3_m4_v3(), mul_v3_fl(), normalize_v3(), NULL, ParticleData::num, ChildParticle::num, ParticleSimulationData::ob, Object::obmat, offset_child(), ParticleSettings::omat, p, ChildParticle::pa, ChildParticle::parent, PARS_REKEY, ParticleSystem::part, PART_CHILD_FACES, PART_CHILD_GUIDE, PART_FROM_FACE, PART_HAIR, PART_HAIR_BSPLINE, PART_PHYS_KEYED, PARTICLE_PSMD, ParticleSystem::particles, ParticleSettings::phystype, ParticleSystem::pointcache, ParticleSimulationData::psmd, ParticleSimulationData::psys, psys_get_child_time(), psys_get_particle_on_path(), PSYS_GLOBAL_HAIR, psys_in_edit_mode(), PSYS_KEYED, psys_mat_hair_to_global(), psys_particle_on_emitter(), ParticleKey::rot, ParticleSimulationData::scene, ParticleThreadContext::sim, sub_v3_v3v3(), ParticleData::time, ParticleKey::time, ParticleSystem::totchild, ParticleSystem::totpart, ParticleSettings::type, unit_m4(), ParticleKey::vel, ChildParticle::w, and simple_enum_gen::w.

Referenced by applyModifier(), brush_add(), draw_new_particle_system(), psys_get_particle_on_path(), psys_get_particle_state(), rekey_particle(), rekey_particle_to_time(), render_new_particle_system(), and subdivide_particle().

int psys_get_particle_state ( struct ParticleSimulationData sim,
int  p,
struct ParticleKey state,
int  always 
)
void psys_get_pointcache_start_end ( struct Scene scene,
ParticleSystem psys,
int *  sfra,
int *  efra 
)
struct ParticleSystem* psys_get_target_system ( struct Object ob,
struct ParticleTarget pt 
) [read]
void psys_get_texture ( struct ParticleSimulationData sim,
struct ParticleData pa,
struct ParticleTexture ptex,
int  event,
float  cfra 
)

Definition at line 3776 of file particle.c.

References blend(), MTex::blendtype, CLAMP_PARTICLE_TEXTURE_POS, CLAMP_PARTICLE_TEXTURE_POSNEG, ParticleTexture::clump, ParticleKey::co, co, copy_v3_v3(), ParticleTexture::damp, MTex::dampfac, MTex::def_var, ParticleData::dietime, ParticleSettings::distr, ParticleSystemModifierData::dm, ParticleTexture::effector, ELEM, ParticleTexture::exist, externtex(), fabsf, ParticleTexture::field, MTex::fieldfac, ParticleData::foffset, ParticleSettings::from, ParticleData::fuv, get_particle_uv(), ParticleTexture::gravity, MTex::gravityfac, Object::imat, ParticleTexture::ivel, MTex::ivelfac, ParticleTexture::kink, ParticleTexture::length, MTex::lengthfac, ParticleTexture::life, MTex::lifefac, MAP_PA_TIME, MTex::mapto, MAX_MTEX, ParticleSettings::mtex, mul_m4_v3(), ParticleData::num, ParticleData::num_dmcache, MTex::object, MTex::padensfac, PAMAP_DAMP, PAMAP_DENS, PAMAP_FIELD, PAMAP_GRAVITY, PAMAP_IVEL, PAMAP_LENGTH, PAMAP_LIFE, PAMAP_SIZE, PAMAP_TIME, ParticleSystem::part, PART_DISTR_GRID, PART_FROM_FACE, PART_FROM_VOLUME, ParticleSystem::particles, ParticleSimulationData::psmd, ParticleSimulationData::psys, psys_particle_on_emitter(), ParticleTexture::rough1, ParticleTexture::rough2, ParticleTexture::roughe, SET_PARTICLE_TEXTURE, ParticleTexture::size, MTex::sizefac, ParticleData::state, MTex::texco, TEXCO_GLOB, TEXCO_OBJECT, TEXCO_ORCO, TEXCO_PARTICLE, TEXCO_UV, texture_value_blend(), ParticleData::time, ParticleTexture::time, MTex::timefac, ParticleSystem::totpart, and MTex::uvname.

Referenced by basic_integrate(), cached_step(), dynamics_step(), initialize_particle(), psys_get_birth_coordinates(), and reset_particle().

float psys_get_timestep ( struct ParticleSimulationData sim)
int psys_in_edit_mode ( struct Scene scene,
struct ParticleSystem psys 
)
void psys_interpolate_face ( struct MVert mvert,
struct MFace mface,
struct MTFace tface,
float(*)  orcodata[3],
float *  uv,
float *  vec,
float *  nor,
float *  utan,
float *  vtan,
float *  orco,
float *  ornor 
)
void psys_interpolate_mcol ( const struct MCol mcol,
int  quad,
const float  w[4],
struct MCol mc 
)

Referenced by get_particle_uvco_mcol().

void psys_interpolate_particle ( short  type,
struct ParticleKey  keys[4],
float  dt,
struct ParticleKey result,
int  velocity 
)
void psys_interpolate_uvs ( const struct MTFace tface,
int  quad,
const float  w[4],
float  uvco[2] 
)
void psys_make_billboard ( ParticleBillboardData bb,
float  xvec[3],
float  yvec[3],
float  zvec[3],
float  center[3] 
)
void psys_make_temp_pointcache ( struct Object ob,
struct ParticleSystem psys 
)
void psys_mat_hair_to_global ( struct Object ob,
struct DerivedMesh dm,
short  from,
struct ParticleData pa,
float  hairmat[][4] 
)
void psys_mat_hair_to_object ( struct Object ob,
struct DerivedMesh dm,
short  from,
struct ParticleData pa,
float  hairmat[][4] 
)
void psys_mat_hair_to_orco ( struct Object ob,
struct DerivedMesh dm,
short  from,
struct ParticleData pa,
float  hairmat[][4] 
)
struct ParticleSettings* psys_new_settings ( const char *  name,
struct Main main 
) [read]
int psys_particle_dm_face_lookup ( struct Object ob,
struct DerivedMesh dm,
int  index,
const float  fw[4],
struct LinkNode node 
)
void psys_particle_on_dm ( struct DerivedMesh dm,
int  from,
int  index,
int  index_dmcache,
const float  fw[4],
float  foffset,
float  vec[3],
float  nor[3],
float  utan[3],
float  vtan[3],
float  orco[3],
float  ornor[3] 
)
void psys_particle_on_emitter ( struct ParticleSystemModifierData psmd,
int  distr,
int  index,
int  index_dmcache,
float *  fuv,
float  foffset,
float *  vec,
float *  nor,
float *  utan,
float *  vtan,
float *  orco,
float *  ornor 
)
float psys_particle_value_from_verts ( struct DerivedMesh dm,
short  from,
struct ParticleData pa,
float *  values 
)
void psys_render_restore ( struct Object ob,
struct ParticleSystem psys 
)
void psys_render_set ( struct Object ob,
struct ParticleSystem psys,
float  viewmat[][4],
float  winmat[][4],
int  winx,
int  winy,
int  timeoffset 
)
int psys_render_simplify_distribution ( struct ParticleThreadContext ctx,
int  tot 
)
int psys_render_simplify_params ( struct ParticleSystem psys,
struct ChildParticle cpa,
float *  params 
)
void psys_reset ( struct ParticleSystem psys,
int  mode 
)
void psys_set_current_num ( Object ob,
int  index 
)
ParticleThread* psys_threads_create ( struct ParticleSimulationData sim)
void psys_threads_free ( ParticleThread threads)
void psys_update_particle_tree ( struct ParticleSystem psys,
float  cfra 
)
int psys_uses_gravity ( struct ParticleSimulationData sim)
void psys_vec_rot_to_face ( struct DerivedMesh dm,
struct ParticleData pa,
float *  vec 
)

Definition at line 3371 of file particle.c.

References mul_mat3_m4_v3(), psys_face_mat(), and transpose_m4().

Referenced by save_hair().

void reset_particle ( struct ParticleSimulationData sim,
struct ParticleData pa,
float  dtime,
float  cfra 
)