Blender V2.61 - r43446

btMultimaterialTriangleMeshShape.cpp

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00017 
00018 #include "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h"
00019 #include "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.h"
00020 //#include "BulletCollision/CollisionShapes/btOptimizedBvh.h"
00021 
00022 
00024 const btMaterial * btMultimaterialTriangleMeshShape::getMaterialProperties(int partID, int triIndex)
00025 {
00026     const unsigned char * materialBase = 0;
00027     int numMaterials;
00028     PHY_ScalarType materialType;
00029     int materialStride;
00030     const unsigned char * triangleMaterialBase = 0;
00031     int numTriangles;
00032     int triangleMaterialStride;
00033     PHY_ScalarType triangleType;
00034 
00035     ((btTriangleIndexVertexMaterialArray*)m_meshInterface)->getLockedReadOnlyMaterialBase(&materialBase, numMaterials, materialType, materialStride,
00036         &triangleMaterialBase, numTriangles, triangleMaterialStride, triangleType, partID);
00037 
00038     // return the pointer to the place with the friction for the triangle
00039     // TODO: This depends on whether it's a moving mesh or not
00040     // BUG IN GIMPACT
00041     //return (btScalar*)(&materialBase[triangleMaterialBase[(triIndex-1) * triangleMaterialStride] * materialStride]);
00042     int * matInd = (int *)(&(triangleMaterialBase[(triIndex * triangleMaterialStride)]));
00043     btMaterial *matVal = (btMaterial *)(&(materialBase[*matInd * materialStride]));
00044     return (matVal);
00045 }