Blender V2.61 - r43446

btSphereTriangleCollisionAlgorithm.cpp

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 
00017 #include "btSphereTriangleCollisionAlgorithm.h"
00018 #include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
00019 #include "BulletCollision/CollisionShapes/btSphereShape.h"
00020 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
00021 #include "SphereTriangleDetector.h"
00022 
00023 
00024 btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
00025 : btActivatingCollisionAlgorithm(ci,col0,col1),
00026 m_ownManifold(false),
00027 m_manifoldPtr(mf),
00028 m_swapped(swapped)
00029 {
00030     if (!m_manifoldPtr)
00031     {
00032         m_manifoldPtr = m_dispatcher->getNewManifold(col0,col1);
00033         m_ownManifold = true;
00034     }
00035 }
00036 
00037 btSphereTriangleCollisionAlgorithm::~btSphereTriangleCollisionAlgorithm()
00038 {
00039     if (m_ownManifold)
00040     {
00041         if (m_manifoldPtr)
00042             m_dispatcher->releaseManifold(m_manifoldPtr);
00043     }
00044 }
00045 
00046 void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
00047 {
00048     if (!m_manifoldPtr)
00049         return;
00050 
00051     btCollisionObject* sphereObj = m_swapped? col1 : col0;
00052     btCollisionObject* triObj = m_swapped? col0 : col1;
00053 
00054     btSphereShape* sphere = (btSphereShape*)sphereObj->getCollisionShape();
00055     btTriangleShape* triangle = (btTriangleShape*)triObj->getCollisionShape();
00056     
00058     resultOut->setPersistentManifold(m_manifoldPtr);
00059     SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
00060     
00061     btDiscreteCollisionDetectorInterface::ClosestPointInput input;
00062     input.m_maximumDistanceSquared = btScalar(BT_LARGE_FLOAT);
00063     input.m_transformA = sphereObj->getWorldTransform();
00064     input.m_transformB = triObj->getWorldTransform();
00065 
00066     bool swapResults = m_swapped;
00067 
00068     detector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw,swapResults);
00069 
00070     if (m_ownManifold)
00071         resultOut->refreshContactPoints();
00072     
00073 }
00074 
00075 btScalar btSphereTriangleCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject* col0,btCollisionObject* col1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
00076 {
00077     (void)resultOut;
00078     (void)dispatchInfo;
00079     (void)col0;
00080     (void)col1;
00081 
00082     //not yet
00083     return btScalar(1.);
00084 }