Blender V2.61 - r43446

SimulationObject Member List

This is the complete list of members for SimulationObject, including all inherited members.
checkCallerStatus(int status, int frame)SimulationObject
copyElbeemSettings(elbeemSimulationSettings *settings)SimulationObject
draw(void)SimulationObject [inline, virtual]
drawDebugDisplay()SimulationObject [virtual]
drawInteractiveDisplay()SimulationObject [virtual]
freeGeoTree()SimulationObject
geoInitCheckPointInside(ntlVec3Gfx org, int flags, int &OId)SimulationObject
geoInitGetPointType(ntlVec3Gfx org, int &OId)SimulationObject
getAttributeList()ntlGeometryClass [inline]
getBBEnd()SimulationObject [inline, virtual]
getBBStart()SimulationObject [inline, virtual]
getCurrentTime(void)SimulationObject [inline]
getDebugDisplay()SimulationObject [inline]
getFrameTime(int frame)SimulationObject
getGeoInitId() const ntlGeometryClass [inline]
getName(void)ntlGeometryClass [inline]
getObjectId() const ntlGeometryClass [inline]
getObjectsBegin()SimulationObject [virtual]
getObjectsEnd()SimulationObject [virtual]
getOutFilename(void)ntlGeometryShader [inline]
getPanic(void)SimulationObject [inline]
getParametrizer()SimulationObject [inline]
getSolver()SimulationObject [inline]
getStartTime(void)SimulationObject
getSwsAttributeList()ntlGeometryClass [inline]
getTimestep(void)SimulationObject
getTypeId()ntlGeometryShader [inline, virtual]
getVisible() const ntlGeometryClass [inline]
initGeoTree()SimulationObject
initializeLbmSimulation(ntlRenderGlobals *glob)SimulationObject
initializeShader()SimulationObject [inline, virtual]
initParametrizer(Parametrizer *set)SimulationObject [inline]
mDebDispSettingSimulationObject [protected]
mDebugTypeSimulationObject [protected]
mGeoEndSimulationObject [protected]
mGeoInitIdntlGeometryClass [protected]
mGeoStartSimulationObject [protected]
mNamentlGeometryClass [protected]
mObjectIdntlGeometryClass [protected]
mObjectsntlGeometryShader [protected]
mOutFilenamentlGeometryShader [protected]
mPanicSimulationObject [protected]
mpAttrsntlGeometryClass [protected]
mpElbeemSettingsSimulationObject [protected]
mpGiObjectsSimulationObject [protected]
mpGiTreeSimulationObject [protected]
mpGlobSimulationObject [protected]
mpLbmSimulationObject [protected]
mpParamSimulationObject [protected]
mpPartsSimulationObject [protected]
mpSwsAttrsntlGeometryClass [protected]
mSelectedCidSimulationObject [protected]
mShowParticlesSimulationObject [protected]
mShowSurfaceSimulationObject [protected]
mTimeSimulationObject [protected]
mVisiblentlGeometryClass [protected]
notifyShaderOfDump(int dumptype, int frameNr, char *frameNrStr, string outfilename)SimulationObject [virtual]
ntlGeometryClass()ntlGeometryClass [inline]
ntlGeometryShader()ntlGeometryShader [inline]
postGeoConstrInit(ntlRenderGlobals *glob)SimulationObject [inline, virtual]
prepareVisualization(void)SimulationObject [virtual]
setAttributeList(AttributeList *set)ntlGeometryClass [inline]
setDebugDisplay(int disp)SimulationObject [inline]
setFrameNum(int num)SimulationObject
setGeoEnd(ntlVec3Gfx set)SimulationObject [inline, virtual]
setGeoInitId(int set)ntlGeometryClass [inline]
setGeoStart(ntlVec3Gfx set)SimulationObject [inline, virtual]
setMouseClick()SimulationObject [virtual]
setMousePos(int x, int y, ntlVec3Gfx org, ntlVec3Gfx dir)SimulationObject [virtual]
setName(string set)ntlGeometryClass [inline]
setObjectId(int set)ntlGeometryClass [inline]
setPanic(bool set)SimulationObject [inline]
setSwsAttributeList(AttributeList *set)ntlGeometryClass [inline]
setVisible(int set)ntlGeometryClass [inline]
SimulationObject()SimulationObject
step(void)SimulationObject [virtual]
~ntlGeometryClass()ntlGeometryClass [inline, virtual]
~ntlGeometryShader()ntlGeometryShader [inline, virtual]
~SimulationObject()SimulationObject [virtual]