Blender V2.61 - r43446

EffectExporter.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * Contributor(s): Chingiz Dyussenov, Arystanbek Dyussenov, Jan Diederich, Tod Liverseed,
00019  *                 Nathan Letwory
00020  *
00021  * ***** END GPL LICENSE BLOCK *****
00022  */
00023 
00028 #ifndef __EFFECTEXPORTER_H__
00029 #define __EFFECTEXPORTER_H__
00030 
00031 #include <string>
00032 #include <vector>
00033 
00034 #include "COLLADASWColorOrTexture.h"
00035 #include "COLLADASWStreamWriter.h"
00036 #include "COLLADASWSampler.h"
00037 #include "COLLADASWLibraryEffects.h"
00038 
00039 #include "DNA_image_types.h"
00040 #include "DNA_material_types.h"
00041 #include "DNA_object_types.h"
00042 #include "DNA_scene_types.h"
00043 
00044 #include "ExportSettings.h"
00045 
00046 class EffectsExporter: COLLADASW::LibraryEffects
00047 {
00048 public:
00049     EffectsExporter(COLLADASW::StreamWriter *sw, const ExportSettings *export_settings);
00050     void exportEffects(Scene *sce);
00051 
00052     void operator()(Material *ma, Object *ob);
00053     
00054     COLLADASW::ColorOrTexture createTexture(Image *ima,
00055                                             std::string& uv_layer_name,
00056                                             COLLADASW::Sampler *sampler
00057                                             /*COLLADASW::Surface *surface*/);
00058     
00059     COLLADASW::ColorOrTexture getcol(float r, float g, float b, float a);
00060 private:
00062     void createTextureIndices(Material *ma, std::vector<int> &indices);
00063     
00064     void writeBlinn(COLLADASW::EffectProfile &ep, Material *ma);
00065     void writeLambert(COLLADASW::EffectProfile &ep, Material *ma);
00066     void writePhong(COLLADASW::EffectProfile &ep, Material *ma);
00067     
00068     bool hasEffects(Scene *sce);
00069     
00070     const ExportSettings *export_settings;
00071     
00072     Scene *scene;
00073 };
00074 
00075 #endif