Blender V2.61 - r43446

DNA_vec_types.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  * 
00027  */
00028 
00035 #ifndef DNA_VEC_TYPES_H
00036 #define DNA_VEC_TYPES_H
00037 
00038 /* types */
00039 
00041 typedef struct vec2s {
00042     short x, y;
00043 } vec2s;
00044 
00046 typedef struct vec2f {
00047     float x, y;
00048 } vec2f;
00049 
00050 /* not used at the moment */
00051 /*
00052 typedef struct vec2i {
00053     int x, y;
00054 } vec2i;
00055 
00056 typedef struct vec2d {
00057     double x, y;
00058 } vec2d;
00059 
00060 typedef struct vec3i {
00061     int x, y, z;
00062 } vec3i;
00063 
00064 typedef struct vec3f {
00065     float x, y, z;
00066 } vec3f;
00067 
00068 typedef struct vec3d {
00069     double x, y, z;
00070 } vec3d;
00071 
00072 typedef struct vec4i {
00073     int x, y, z, w;
00074 } vec4i;
00075 
00076 typedef struct vec4f {
00077     float x, y, z, w;
00078 } vec4f;
00079 
00080 typedef struct vec4d {
00081     double x, y, z, w;
00082 } vec4d;
00083 */
00084 
00086 typedef struct rcti {
00087     int xmin, xmax;
00088     int ymin, ymax;
00089 } rcti;
00090 
00092 typedef struct rctf {
00093     float xmin, xmax;
00094     float ymin, ymax;
00095 } rctf;
00096 
00097 #endif
00098