Blender V2.61 - r43446

btScaledBvhTriangleMeshShape.h

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #ifndef SCALED_BVH_TRIANGLE_MESH_SHAPE_H
00017 #define SCALED_BVH_TRIANGLE_MESH_SHAPE_H
00018 
00019 #include "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h"
00020 
00021 
00024 ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
00025 {
00026     
00027     
00028     btVector3   m_localScaling;
00029 
00030     btBvhTriangleMeshShape* m_bvhTriMeshShape;
00031 
00032 public:
00033 
00034 
00035     btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
00036 
00037     virtual ~btScaledBvhTriangleMeshShape();
00038 
00039 
00040     virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
00041     virtual void    setLocalScaling(const btVector3& scaling);
00042     virtual const btVector3& getLocalScaling() const;
00043     virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const;
00044 
00045     virtual void    processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
00046 
00047     btBvhTriangleMeshShape* getChildShape()
00048     {
00049         return m_bvhTriMeshShape;
00050     }
00051 
00052     const btBvhTriangleMeshShape*   getChildShape() const
00053     {
00054         return m_bvhTriMeshShape;
00055     }
00056 
00057     //debugging
00058     virtual const char* getName()const {return "SCALEDBVHTRIANGLEMESH";}
00059 
00060     virtual int calculateSerializeBufferSize() const;
00061 
00063     virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
00064 
00065 };
00066 
00068 struct  btScaledTriangleMeshShapeData
00069 {
00070     btTriangleMeshShapeData m_trimeshShapeData;
00071 
00072     btVector3FloatData  m_localScaling;
00073 };
00074 
00075 
00076 SIMD_FORCE_INLINE   int btScaledBvhTriangleMeshShape::calculateSerializeBufferSize() const
00077 {
00078     return sizeof(btScaledTriangleMeshShapeData);
00079 }
00080 
00081 
00083 SIMD_FORCE_INLINE   const char* btScaledBvhTriangleMeshShape::serialize(void* dataBuffer, btSerializer* serializer) const
00084 {
00085     btScaledTriangleMeshShapeData* scaledMeshData = (btScaledTriangleMeshShapeData*) dataBuffer;
00086     m_bvhTriMeshShape->serialize(&scaledMeshData->m_trimeshShapeData,serializer);
00087     scaledMeshData->m_trimeshShapeData.m_collisionShapeData.m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
00088     m_localScaling.serializeFloat(scaledMeshData->m_localScaling);
00089     return "btScaledTriangleMeshShapeData";
00090 }
00091 
00092 
00093 #endif //BVH_TRIANGLE_MESH_SHAPE_H