Blender V2.61 - r43446

AUD_I3DHandle.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * Copyright 2009-2011 Jörg Hermann Müller
00005  *
00006  * This file is part of AudaSpace.
00007  *
00008  * Audaspace is free software; you can redistribute it and/or modify
00009  * it under the terms of the GNU General Public License as published by
00010  * the Free Software Foundation; either version 2 of the License, or
00011  * (at your option) any later version.
00012  *
00013  * AudaSpace is distributed in the hope that it will be useful,
00014  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00015  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00016  * GNU General Public License for more details.
00017  *
00018  * You should have received a copy of the GNU General Public License
00019  * along with Audaspace; if not, write to the Free Software Foundation,
00020  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00021  *
00022  * ***** END GPL LICENSE BLOCK *****
00023  */
00024 
00030 #ifndef AUD_I3DHANDLE
00031 #define AUD_I3DHANDLE
00032 
00033 #include "AUD_Space.h"
00034 #include "AUD_3DMath.h"
00035 
00039 class AUD_I3DHandle
00040 {
00041 public:
00045     virtual ~AUD_I3DHandle() {}
00046 
00051     virtual AUD_Vector3 getSourceLocation()=0;
00052 
00058     virtual bool setSourceLocation(const AUD_Vector3& location)=0;
00059 
00064     virtual AUD_Vector3 getSourceVelocity()=0;
00065 
00071     virtual bool setSourceVelocity(const AUD_Vector3& velocity)=0;
00072 
00077     virtual AUD_Quaternion getSourceOrientation()=0;
00078 
00084     virtual bool setSourceOrientation(const AUD_Quaternion& orientation)=0;
00085 
00086 
00092     virtual bool isRelative()=0;
00093 
00100     virtual bool setRelative(bool relative)=0;
00101 
00106     virtual float getVolumeMaximum()=0;
00107 
00113     virtual bool setVolumeMaximum(float volume)=0;
00114 
00119     virtual float getVolumeMinimum()=0;
00120 
00126     virtual bool setVolumeMinimum(float volume)=0;
00127 
00134     virtual float getDistanceMaximum()=0;
00135 
00143     virtual bool setDistanceMaximum(float distance)=0;
00144 
00149     virtual float getDistanceReference()=0;
00150 
00156     virtual bool setDistanceReference(float distance)=0;
00157 
00162     virtual float getAttenuation()=0;
00163 
00170     virtual bool setAttenuation(float factor)=0;
00171 
00176     virtual float getConeAngleOuter()=0;
00177 
00183     virtual bool setConeAngleOuter(float angle)=0;
00184 
00189     virtual float getConeAngleInner()=0;
00190 
00196     virtual bool setConeAngleInner(float angle)=0;
00197 
00204     virtual float getConeVolumeOuter()=0;
00205 
00213     virtual bool setConeVolumeOuter(float volume)=0;
00214 };
00215 
00216 #endif //AUD_I3DHANDLE