Blender V2.61 - r43446
Functions | Variables

node_composite_texture.c File Reference

#include "node_composite_util.h"

Go to the source code of this file.

Functions

static void texture_procedural (CompBuf *cbuf, float *out, float xco, float yco)
static void node_composit_exec_texture (void *data, bNode *node, bNodeStack **in, bNodeStack **out)
void register_node_type_cmp_texture (bNodeTreeType *ttype)

Variables

static bNodeSocketTemplate cmp_node_texture_in []
static bNodeSocketTemplate cmp_node_texture_out []

Detailed Description

Definition in file node_composite_texture.c.


Function Documentation

static void node_composit_exec_texture ( void *  data,
bNode node,
bNodeStack **  in,
bNodeStack **  out 
) [static]
void register_node_type_cmp_texture ( bNodeTreeType ttype)
static void texture_procedural ( CompBuf cbuf,
float *  out,
float  xco,
float  yco 
) [static]

Variable Documentation

Initial value:
 {
    {   SOCK_VECTOR, 1, "Offset",       0.0f, 0.0f, 0.0f, 0.0f, -2.0f, 2.0f, PROP_TRANSLATION},
    {   SOCK_VECTOR, 1, "Scale",        1.0f, 1.0f, 1.0f, 1.0f, -10.0f, 10.0f, PROP_XYZ},
    {   -1, 0, ""   }
}

Definition at line 36 of file node_composite_texture.c.

Initial value:
 {
    {   SOCK_FLOAT, 0, "Value"},
    {   SOCK_RGBA , 0, "Color"},
    {   -1, 0, ""   }
}

Definition at line 41 of file node_composite_texture.c.