Blender V2.61 - r43446
Public Types | Public Attributes

RAS_LightObject Struct Reference

#include <RAS_LightObject.h>

List of all members.

Public Types

enum  LightType { LIGHT_SPOT, LIGHT_SUN, LIGHT_NORMAL }

Public Attributes

bool m_modified
int m_layer
void * m_scene
void * m_light
float m_energy
float m_distance
float m_red
float m_green
float m_blue
float m_att1
float m_att2
float m_spotsize
float m_spotblend
LightType m_type
bool m_nodiffuse
bool m_nospecular

Detailed Description

Definition at line 37 of file RAS_LightObject.h.


Member Enumeration Documentation

Enumerator:
LIGHT_SPOT 
LIGHT_SUN 
LIGHT_NORMAL 

Definition at line 39 of file RAS_LightObject.h.


Member Data Documentation

Definition at line 56 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().

Definition at line 57 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().

Definition at line 44 of file RAS_LightObject.h.

Definition at line 63 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().

Definition at line 64 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().

Definition at line 59 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().

Definition at line 58 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().

Definition at line 61 of file RAS_LightObject.h.

Referenced by KX_LightObject::ApplyLight(), and gamelight_from_blamp().


The documentation for this struct was generated from the following file: