Blender V2.61 - r43446

node_composite_util.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2006 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #ifndef NODE_COMPOSITE_UTIL_H_
00034 #define NODE_COMPOSITE_UTIL_H_
00035 
00036 #include <stdlib.h>
00037 #include <string.h>
00038 #include <math.h>
00039 
00040 #include "MEM_guardedalloc.h"
00041 
00042 #include "DNA_camera_types.h" /* qdn: defocus node, need camera info */
00043 #include "DNA_color_types.h"
00044 #include "DNA_ID.h"
00045 #include "DNA_image_types.h"
00046 #include "DNA_material_types.h"
00047 #include "DNA_movieclip_types.h"
00048 #include "DNA_node_types.h"
00049 #include "DNA_object_types.h"
00050 #include "DNA_scene_types.h"
00051 #include "DNA_texture_types.h"
00052 
00053 #include "BLI_math.h"
00054 #include "BLI_blenlib.h"
00055 #include "BLI_rand.h"
00056 #include "BLI_threads.h"
00057 #include "BLI_utildefines.h"
00058 #include "BLI_utildefines.h"
00059 
00060 #include "BKE_blender.h"
00061 #include "BKE_camera.h"
00062 #include "BKE_colortools.h"
00063 #include "BKE_global.h"
00064 #include "BKE_image.h"
00065 #include "BKE_main.h"
00066 #include "BKE_material.h"
00067 #include "BKE_movieclip.h"
00068 #include "BKE_node.h"
00069 #include "BKE_texture.h"
00070 #include "BKE_tracking.h"
00071 
00072 #include "BKE_library.h"
00073 #include "BKE_object.h"
00074 
00075 #include "node_util.h"
00076 
00077 #include "IMB_imbuf_types.h"
00078 #include "IMB_imbuf.h"
00079 
00080 #include "RE_pipeline.h"
00081 #include "RE_shader_ext.h"
00082 #include "RE_render_ext.h"
00083 
00084 /* only for forward declarations */
00085 #include "NOD_composite.h"
00086 
00087 
00088 /* *************************** operations support *************************** */
00089 
00090 /* general signal that's in output sockets, and goes over the wires */
00091 typedef struct CompBuf {
00092     float *rect;
00093     int x, y, xrad, yrad;
00094     short type, malloc;
00095     rcti disprect;      /* cropped part of image */
00096     int xof, yof;       /* relative to center of target image */
00097     
00098     void (*rect_procedural)(struct CompBuf *, float *, float, float);
00099     float procedural_size[3], procedural_offset[3];
00100     int procedural_type;
00101     bNode *node;        /* only in use for procedural bufs */
00102     
00103     struct CompBuf *next, *prev;    /* for pass-on, works nicer than reference counting */
00104 } CompBuf;
00105 
00106 /* defines also used for pixel size */
00107 #define CB_RGBA     4
00108 #define CB_VEC4     4
00109 #define CB_VEC3     3
00110 #define CB_VEC2     2
00111 #define CB_VAL      1
00112 
00113 /* defines for RGBA channels */
00114 #define CHAN_R  0
00115 #define CHAN_G  1
00116 #define CHAN_B  2
00117 #define CHAN_A  3
00118 
00119 
00120 
00121 CompBuf *alloc_compbuf(int sizex, int sizey, int type, int alloc);
00122 CompBuf *dupalloc_compbuf(CompBuf *cbuf);
00123 CompBuf *pass_on_compbuf(CompBuf *cbuf);
00124 void free_compbuf(CompBuf *cbuf);
00125 void print_compbuf(char *str, CompBuf *cbuf);
00126 void compbuf_set_node(struct CompBuf *cbuf, struct bNode *node);
00127 void node_compo_pass_on(void *data, int thread, struct bNode *node, void *nodedata, struct bNodeStack **in, struct bNodeStack **out);
00128 
00129 CompBuf *get_cropped_compbuf(rcti *drect, float *rectf, int rectx, int recty, int type);
00130 CompBuf *scalefast_compbuf(CompBuf *inbuf, int newx, int newy);
00131 CompBuf *typecheck_compbuf(CompBuf *inbuf, int type);
00132 void typecheck_compbuf_color(float *out, float *in, int outtype, int intype);
00133 
00134 /* **************************************************** */
00135 
00136 float *compbuf_get_pixel(CompBuf *cbuf, float *defcol, float *use, int x, int y, int xrad, int yrad);
00137 
00138 /* Pixel-to-Pixel operation, 1 Image in, 1 out */
00139 void composit1_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col,
00140                                       void (*func)(bNode *, float *, float *), 
00141                                       int src_type);
00142 /* Pixel-to-Pixel operation, 2 Images in, 1 out */
00143 void composit2_pixel_processor(bNode *node, CompBuf *out, CompBuf *src_buf, float *src_col,
00144                                       CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *), 
00145                                       int src_type, int fac_type);
00146 
00147 /* Pixel-to-Pixel operation, 3 Images in, 1 out */
00148 void composit3_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *src2_buf, float *src2_col, 
00149                                       CompBuf *fac_buf, float *fac, void (*func)(bNode *, float *, float *, float *, float *), 
00150                                       int src1_type, int src2_type, int fac_type);
00151 
00152 /* Pixel-to-Pixel operation, 4 Images in, 1 out */
00153 void composit4_pixel_processor(bNode *node, CompBuf *out, CompBuf *src1_buf, float *src1_col, CompBuf *fac1_buf, float *fac1, 
00154                                       CompBuf *src2_buf, float *src2_col, CompBuf *fac2_buf, float *fac2, 
00155                                       void (*func)(bNode *, float *, float *, float *, float *, float *), 
00156                                       int src1_type, int fac1_type, int src2_type, int fac2_type);
00157 
00158 CompBuf *valbuf_from_rgbabuf(CompBuf *cbuf, int channel);
00159 void generate_preview(void *data, bNode *node, CompBuf *stackbuf);
00160 
00161 void do_copy_rgba(bNode *node, float *out, float *in);
00162 void do_copy_rgb(bNode *node, float *out, float *in);
00163 void do_copy_value(bNode *node, float *out, float *in);
00164 void do_copy_a_rgba(bNode *node, float *out, float *in, float *fac);
00165 
00166 void do_rgba_to_yuva(bNode *node, float *out, float *in);
00167 void do_rgba_to_hsva(bNode *node, float *out, float *in);
00168 void do_rgba_to_ycca(bNode *node, float *out, float *in);
00169 void do_yuva_to_rgba(bNode *node, float *out, float *in);
00170 void do_hsva_to_rgba(bNode *node, float *out, float *in);
00171 void do_ycca_to_rgba(bNode *node, float *out, float *in);
00172 
00173 void gamma_correct_compbuf(CompBuf *img, int inversed);
00174 void premul_compbuf(CompBuf *img, int inversed);
00175 void convolve(CompBuf* dst, CompBuf* in1, CompBuf* in2);
00176 
00177 extern void node_ID_title_cb(void *node_v, void *unused_v);
00178 
00179 
00180 /* utility functions used by glare, tonemap and lens distortion */
00181 /* soms macros for color handling */
00182 typedef float fRGB[4];
00183 /* clear color */
00184 #define fRGB_clear(c) { c[0]=c[1]=c[2]=0.f; }
00185 /* copy c2 to c1 */
00186 #define fRGB_copy(c1, c2) { c1[0]=c2[0];  c1[1]=c2[1];  c1[2]=c2[2]; c1[3]=c2[3]; }
00187 /* add c2 to c1 */
00188 #define fRGB_add(c1, c2) { c1[0]+=c2[0];  c1[1]+=c2[1];  c1[2]+=c2[2]; }
00189 /* subtract c2 from c1 */
00190 #define fRGB_sub(c1, c2) { c1[0]-=c2[0];  c1[1]-=c2[1];  c1[2]-=c2[2]; }
00191 /* multiply c by float value s */
00192 #define fRGB_mult(c, s) { c[0]*=s;  c[1]*=s;  c[2]*=s; }
00193 /* multiply c2 by s and add to c1 */
00194 #define fRGB_madd(c1, c2, s) { c1[0]+=c2[0]*s;  c1[1]+=c2[1]*s;  c1[2]+=c2[2]*s; }
00195 /* multiply c2 by color c1 */
00196 #define fRGB_colormult(c, cs) { c[0]*=cs[0];  c[1]*=cs[1];  c[2]*=cs[2]; }
00197 /* multiply c2 by color c3 and add to c1 */
00198 #define fRGB_colormadd(c1, c2, c3) { c1[0]+=c2[0]*c3[0];  c1[1]+=c2[1]*c3[1];  c1[2]+=c2[2]*c3[2]; }
00199 /* multiply c2 by color rgb, rgb as separate arguments */
00200 #define fRGB_rgbmult(c, r, g, b) { c[0]*=(r);  c[1]*=(g);  c[2]*=(b); }
00201 /* swap colors c1 & c2 */
00202 #define fRGB_swap(c1, c2) { float _t=c1[0];  c1[0]=c2[0];  c2[0]=_t;\
00203                                   _t=c1[1];  c1[1]=c2[1];  c2[1]=_t;\
00204                                   _t=c1[2];  c1[2]=c2[2];  c2[2]=_t;\
00205                                   _t=c1[3];  c1[3]=c2[3];  c3[3]=_t;}
00206 
00207 void qd_getPixel(CompBuf* src, int x, int y, float* col);
00208 void qd_setPixel(CompBuf* src, int x, int y, float* col);
00209 void qd_addPixel(CompBuf* src, int x, int y, float* col);
00210 void qd_multPixel(CompBuf* src, int x, int y, float f);
00211 void qd_getPixelLerpWrap(CompBuf* src, float u, float v, float* col);
00212 void qd_getPixelLerp(CompBuf* src, float u, float v, float* col);
00213 void qd_getPixelLerpChan(CompBuf* src, float u, float v, int chan, float* out);
00214 CompBuf* qd_downScaledCopy(CompBuf* src, int scale);
00215 void IIR_gauss(CompBuf* src, float sigma, int chan, int xy);
00216 /* end utility funcs */
00217 
00218 /* transformations */
00219 
00220 #define CMP_SCALE_MAX   12000
00221 
00222 CompBuf* node_composit_transform(CompBuf *cbuf, float x, float y, float angle, float scale, int filter_type);
00223 float *node_composit_get_float_buffer(RenderData *rd, ImBuf *ibuf, int *alloc);
00224 
00225 #endif