Blender V2.61 - r43446

btTriangleBuffer.cpp

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00001 /*
00002 Bullet Continuous Collision Detection and Physics Library
00003 Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org
00004 
00005 This software is provided 'as-is', without any express or implied warranty.
00006 In no event will the authors be held liable for any damages arising from the use of this software.
00007 Permission is granted to anyone to use this software for any purpose, 
00008 including commercial applications, and to alter it and redistribute it freely, 
00009 subject to the following restrictions:
00010 
00011 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
00012 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
00013 3. This notice may not be removed or altered from any source distribution.
00014 */
00015 
00016 #include "btTriangleBuffer.h"
00017 
00018 
00019 
00020 
00021 
00022 
00023 
00024 void btTriangleBuffer::processTriangle(btVector3* triangle,int partId,int  triangleIndex)
00025 {
00026         btTriangle  tri;
00027         tri.m_vertex0 = triangle[0];
00028         tri.m_vertex1 = triangle[1];
00029         tri.m_vertex2 = triangle[2];
00030         tri.m_partId = partId;
00031         tri.m_triangleIndex = triangleIndex;
00032             
00033         m_triangleBuffer.push_back(tri);
00034 }
00035