Blender V2.61 - r43446

node_shader_sepcombRGB.c

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version. 
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2006 Blender Foundation.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): Juho Vepsäläinen
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00033 #include "node_shader_util.h"
00034 
00035 /* **************** SEPARATE RGBA ******************** */
00036 static bNodeSocketTemplate sh_node_seprgb_in[]= {
00037     {   SOCK_RGBA, 1, "Image",          0.8f, 0.8f, 0.8f, 1.0f},
00038     {   -1, 0, ""   }
00039 };
00040 static bNodeSocketTemplate sh_node_seprgb_out[]= {
00041     {   SOCK_FLOAT, 0, "R"},
00042     {   SOCK_FLOAT, 0, "G"},
00043     {   SOCK_FLOAT, 0, "B"},
00044     {   -1, 0, ""   }
00045 };
00046 
00047 static void node_shader_exec_seprgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
00048 {
00049     out[0]->vec[0] = in[0]->vec[0];
00050     out[1]->vec[0] = in[0]->vec[1];
00051     out[2]->vec[0] = in[0]->vec[2];
00052 }
00053 
00054 static int gpu_shader_seprgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
00055 {
00056     return GPU_stack_link(mat, "separate_rgb", in, out);
00057 }
00058 
00059 void register_node_type_sh_seprgb(bNodeTreeType *ttype)
00060 {
00061     static bNodeType ntype;
00062 
00063     node_type_base(ttype, &ntype, SH_NODE_SEPRGB, "Separate RGB", NODE_CLASS_CONVERTOR, 0);
00064     node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
00065     node_type_socket_templates(&ntype, sh_node_seprgb_in, sh_node_seprgb_out);
00066     node_type_size(&ntype, 80, 40, 140);
00067     node_type_exec(&ntype, node_shader_exec_seprgb);
00068     node_type_gpu(&ntype, gpu_shader_seprgb);
00069 
00070     nodeRegisterType(ttype, &ntype);
00071 }
00072 
00073 
00074 
00075 /* **************** COMBINE RGB ******************** */
00076 static bNodeSocketTemplate sh_node_combrgb_in[]= {
00077     {   SOCK_FLOAT, 1, "R",         0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
00078     {   SOCK_FLOAT, 1, "G",         0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
00079     {   SOCK_FLOAT, 1, "B",         0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, PROP_UNSIGNED},
00080     {   -1, 0, ""   }
00081 };
00082 static bNodeSocketTemplate sh_node_combrgb_out[]= {
00083     {   SOCK_RGBA, 0, "Image"},
00084     {   -1, 0, ""   }
00085 };
00086 
00087 static void node_shader_exec_combrgb(void *UNUSED(data), bNode *UNUSED(node), bNodeStack **in, bNodeStack **out)
00088 {
00089     out[0]->vec[0] = in[0]->vec[0];
00090     out[0]->vec[1] = in[1]->vec[0];
00091     out[0]->vec[2] = in[2]->vec[0];
00092 }
00093 
00094 static int gpu_shader_combrgb(GPUMaterial *mat, bNode *UNUSED(node), GPUNodeStack *in, GPUNodeStack *out)
00095 {
00096     return GPU_stack_link(mat, "combine_rgb", in, out);
00097 }
00098 
00099 void register_node_type_sh_combrgb(bNodeTreeType *ttype)
00100 {
00101     static bNodeType ntype;
00102 
00103     node_type_base(ttype, &ntype, SH_NODE_COMBRGB, "Combine RGB", NODE_CLASS_CONVERTOR, NODE_OPTIONS);
00104     node_type_compatibility(&ntype, NODE_OLD_SHADING|NODE_NEW_SHADING);
00105     node_type_socket_templates(&ntype, sh_node_combrgb_in, sh_node_combrgb_out);
00106     node_type_size(&ntype, 80, 40, 140);
00107     node_type_exec(&ntype, node_shader_exec_combrgb);
00108     node_type_gpu(&ntype, gpu_shader_combrgb);
00109 
00110     nodeRegisterType(ttype, &ntype);
00111 }