Blender V2.61 - r43446

BL_ArmatureConstraint.h

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00001 /*
00002  * ***** BEGIN GPL LICENSE BLOCK *****
00003  *
00004  * This program is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU General Public License
00006  * as published by the Free Software Foundation; either version 2
00007  * of the License, or (at your option) any later version.
00008  *
00009  * This program is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00012  * GNU General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software Foundation,
00016  * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
00017  *
00018  * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
00019  * All rights reserved.
00020  *
00021  * The Original Code is: all of this file.
00022  *
00023  * Contributor(s): none yet.
00024  *
00025  * ***** END GPL LICENSE BLOCK *****
00026  */
00027 
00032 #ifndef __BL_ARMATURECONSTRAINT
00033 #define __BL_ARMATURECONSTRAINT
00034 
00035 #include "DNA_constraint_types.h"
00036 #include "CTR_HashedPtr.h"
00037 #include "CTR_Map.h"
00038 #include "PyObjectPlus.h"
00039 
00040 class SCA_IObject;
00041 class KX_GameObject;
00042 class BL_ArmatureObject;
00043 struct bConstraint;
00044 struct bPoseChannel;
00045 struct Object;
00046 struct bPose;
00047 
00053 class BL_ArmatureConstraint : public PyObjectPlus
00054 {
00055     Py_Header
00056 
00057 private:
00058     struct bConstraint* m_constraint;
00059     struct bPoseChannel* m_posechannel;
00060     class BL_ArmatureObject* m_armature;
00061     char m_name[64];
00062     KX_GameObject*  m_target;
00063     KX_GameObject*  m_subtarget;
00064     struct Object*  m_blendtarget;
00065     struct Object*  m_blendsubtarget;
00066     float       m_blendmat[4][4];
00067     float       m_blendsubmat[4][4];
00068     struct bPose*   m_pose;
00069     struct bPose*   m_subpose;
00070 
00071 public:
00072     BL_ArmatureConstraint(class BL_ArmatureObject *armature, 
00073                         struct bPoseChannel *posechannel, 
00074                         struct bConstraint *constraint, 
00075                         KX_GameObject* target,
00076                         KX_GameObject* subtarget);
00077     virtual ~BL_ArmatureConstraint();
00078 
00079     BL_ArmatureConstraint* GetReplica() const;
00080     void ReParent(BL_ArmatureObject* armature);
00081     void Relink(CTR_Map<CTR_HashedPtr, void*> *map);
00082     bool UnlinkObject(SCA_IObject* clientobj);
00083 
00084     void UpdateTarget();
00085     void RestoreTarget();
00086 
00087     bool Match(const char* posechannel, const char* constraint);
00088     const char* GetName() { return m_name; }
00089 
00090     void SetConstraintFlag(int flag)
00091     {
00092         if (m_constraint)
00093             m_constraint->flag |= flag;
00094     }
00095     void ClrConstraintFlag(int flag)
00096     {
00097         if (m_constraint)
00098             m_constraint->flag &= ~flag;
00099     }
00100     void SetWeight(float weight)
00101     {
00102         if (m_constraint && m_constraint->type == CONSTRAINT_TYPE_KINEMATIC && m_constraint->data) {
00103             bKinematicConstraint* con = (bKinematicConstraint*)m_constraint->data;
00104             con->weight = weight;
00105         }
00106     }
00107     void SetTarget(KX_GameObject* target);
00108     void SetSubtarget(KX_GameObject* subtarget);
00109 
00110 #ifdef WITH_PYTHON
00111 
00112     // Python access
00113     virtual PyObject* py_repr(void);
00114 
00115     static PyObject* py_attr_getattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
00116     static int py_attr_setattr(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
00117 #endif // WITH_PYTHON
00118 };
00119 
00120 #endif //__BL_ARMATURECONSTRAINT
00121