For years I’ve been thinking about memory-efficient ways to represent Lego-models created with 2×2 bricks. This started all the way back in 2002-2003 when we discussed with my former colleague Teemu Pakarinen ways to generate all possible Lego models for a given set of bricks. During Spring 2012 I worked out together with my brother-in-law … Read more
It’s been a while since I last wrote to my blog, so here’s an overview of what has happened during 2012. Blender 3D During 2012 I’ve gradually stepped down of many of my Blender 3D development and maintenance tasks. I used to run the build-bots for MingW64 and MSVC, but they were moved to the … Read more
I’ve been busy with getting the upgrade of our Projects website (http://projects.blender.org) working properly. As you may know, our current site is severely limited in its usefulness for user, especially when it comes to searching for and reporting of bugs. A combination of old software and a bad database forced us to close down some … Read more
End of day 2, Blender Conference 2010. Two days full of talks and workshops, what a bustle and vibrant time. And being speaker assistance also a lot of running, talking to many people, connecting, this, that, quickly here, be in a minute with your, there, back again, double-check everything is ok, you’re good now? sure, … Read more
Hi, I’ve updated my builds over on Graphicall.org again. Blender 2.5 r32239 win32 Blender 2.5 r32239 win64 Blender 2.5 r32239 win32 installer Blender 2.5 r32239 win64 installer As always, you can find the links to these download pages also on the right side of my blog. Enjoy!