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Naali: Box selection

2010/12/23 by jesterKing

This week I have implemented FrustumQuery in the renderer code of Naali. With this code it is now possible to use a selection box to determine the area from which we want entities to be selected. In the objectedit Python module there used to be some code to draw a selection box using a Qt … Read more

Categories Letwory InteractiveTags naali, ogre3d, realxtendLeave a comment

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