Blender 2.5 r25326 – improved sculpt and much more

Just a quick message. It’s been 8 days since my previous blog about a new build. During that time the development has anything but slowed down. As you can see from the title: 193 commits! That’s on average one commit for every hour. The devs are literally working around the clock, with Matt Ebb in … Read more

Common Blender 2.5 Problems And How To Fix Them

With Blender 2.5 alpha 0 we’ve seen the first release in the 2.5 series, boasting a great many new features on top of the all-new event system – a major overhaul of one of the most central parts of Blender. As one can expect, many problems were readily found during the first few moments after … Read more

Blender 2.5 – r25127 – SSE optimisation for Renderer

I have uploaded 32bit and 64bit builds to graphicall.org that have SSE optimisation for the renderer enabled. This is not a default setting, but I thought it’d be good to get some testing results out of it – whether it causes render artifacts or not, and such. To use any of the optimisations, check the … Read more

Blender 2.5 r25059 – Continuous Grab

Tonight I applied a very nice patch, written by Matt D. (matd in #blendercoders). This patch adds several new features, specifically for Windows users: Minimum size for windows: Blender windows (system level, ie. the application window of Blender) can’t be resized below a minimum size. This is to prevent buggy behaviour of the Blender window … Read more

Blender 2.5 r25000

Blender development has surpassed 25000 commits! Mike Pan shows a nice graph of the development on his blog. I had yesterday created some builds to celebrate r25000, but I “forgot” to upload and publish them. So for those who still want r25000 win32 and win64 builds, do download here: Blender 2.5 r25000, win32 Blender 2.5 … Read more