, including all inherited members.
| addInitFromFrame | KX_ISceneConverter | |
| ConvertMeshSpecial(KX_Scene *kx_scene, Main *maggie, const char *name) | KX_BlenderSceneConverter | |
| ConvertScene(class KX_Scene *destinationscene, class RAS_IRenderTools *rendertools, class RAS_ICanvas *canvas) | KX_BlenderSceneConverter | [virtual] |
| FindGameActuator(struct bActuator *for_actuator) | KX_BlenderSceneConverter | |
| FindGameController(struct bController *for_controller) | KX_BlenderSceneConverter | |
| FindGameMesh(struct Mesh *for_blendermesh) | KX_BlenderSceneConverter | |
| FindGameObject(struct Object *for_blenderobject) | KX_BlenderSceneConverter | |
| FindInterpolatorList(struct bAction *for_act) | KX_BlenderSceneConverter | |
| FreeBlendFile(struct Main *maggie) | KX_BlenderSceneConverter | |
| FreeBlendFile(const char *path) | KX_BlenderSceneConverter | |
| GetBlenderSceneForName(const STR_String &name) | KX_BlenderSceneConverter | [virtual] |
| GetGLSLMaterials() | KX_BlenderSceneConverter | [virtual] |
| GetMainDynamic() | KX_BlenderSceneConverter | |
| GetMainDynamicPath(const char *path) | KX_BlenderSceneConverter | |
| GetMaterials() | KX_BlenderSceneConverter | [virtual] |
| KX_BlenderSceneConverter(Main *maggie, class KX_KetsjiEngine *engine) | KX_BlenderSceneConverter | |
| KX_ISceneConverter() | KX_ISceneConverter | [inline] |
| LIB_LOAD_LOAD_ACTIONS enum value | KX_BlenderSceneConverter | |
| LIB_LOAD_VERBOSE enum value | KX_BlenderSceneConverter | |
| LinkBlendFile(struct BlendHandle *bpy_openlib, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) | KX_BlenderSceneConverter | |
| LinkBlendFileMemory(void *data, int length, const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) | KX_BlenderSceneConverter | |
| LinkBlendFilePath(const char *path, char *group, KX_Scene *scene_merge, char **err_str, short options) | KX_BlenderSceneConverter | |
| MergeScene(KX_Scene *to, KX_Scene *from) | KX_BlenderSceneConverter | |
| PrintStats() | KX_BlenderSceneConverter | [inline] |
| RegisterBlenderMaterial(BL_Material *mat) | KX_BlenderSceneConverter | |
| RegisterGameActuator(SCA_IActuator *act, struct bActuator *for_actuator) | KX_BlenderSceneConverter | |
| RegisterGameController(SCA_IController *cont, struct bController *for_controller) | KX_BlenderSceneConverter | |
| RegisterGameMesh(RAS_MeshObject *gamemesh, struct Mesh *for_blendermesh) | KX_BlenderSceneConverter | |
| RegisterGameObject(KX_GameObject *gameobject, struct Object *for_blenderobject) | KX_BlenderSceneConverter | |
| RegisterInterpolatorList(BL_InterpolatorList *actList, struct bAction *for_act) | KX_BlenderSceneConverter | |
| RegisterPolyMaterial(RAS_IPolyMaterial *polymat) | KX_BlenderSceneConverter | |
| RegisterWorldInfo(KX_WorldInfo *worldinfo) | KX_BlenderSceneConverter | |
| RemoveScene(class KX_Scene *scene) | KX_BlenderSceneConverter | [virtual] |
| resetNoneDynamicObjectToIpo() | KX_BlenderSceneConverter | [virtual] |
| ResetPhysicsObjectsAnimationIpo(bool clearIpo) | KX_BlenderSceneConverter | [virtual] |
| SetAlwaysUseExpandFraming(bool to_what) | KX_BlenderSceneConverter | [virtual] |
| SetGLSLMaterials(bool val) | KX_BlenderSceneConverter | [virtual] |
| SetMaterials(bool val) | KX_BlenderSceneConverter | [virtual] |
| SetNewFileName(const STR_String &filename) | KX_BlenderSceneConverter | [virtual] |
| TestHandlesPhysicsObjectToAnimationIpo() | KX_BlenderSceneConverter | [virtual] |
| TryAndLoadNewFile() | KX_BlenderSceneConverter | [virtual] |
| UnregisterGameObject(KX_GameObject *gameobject) | KX_BlenderSceneConverter | |
| WritePhysicsObjectToAnimationIpo(int frameNumber) | KX_BlenderSceneConverter | [virtual] |
| ~KX_BlenderSceneConverter() | KX_BlenderSceneConverter | [virtual] |
| ~KX_ISceneConverter() | KX_ISceneConverter | [inline, virtual] |