, including all inherited members.
| addSensor(PHY_IPhysicsController *ctrl)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| addTouchCallback(int response_class, PHY_ResponseCallback callback, void *user)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| beginFrame()=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| CreateConeController(float coneradius, float coneheight)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| createConstraint(class PHY_IPhysicsController *ctrl, class PHY_IPhysicsController *ctrl2, PHY_ConstraintType type, float pivotX, float pivotY, float pivotZ, float axis0X, float axis0Y, float axis0Z, float axis1X=0, float axis1Y=0, float axis1Z=0, float axis2X=0, float axis2Y=0, float axis2Z=0, int flag=0)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| CreateSphereController(float radius, const PHY__Vector3 &position)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| cullingTest(PHY_CullingCallback callback, void *userData, PHY__Vector4 *planeNormals, int planeNumber, int occlusionRes)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| debugDrawWorld() | PHY_IPhysicsEnvironment | [inline, virtual] |
| endFrame()=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| exportFile(const char *filename) | PHY_IPhysicsEnvironment | [inline, virtual] |
| getAppliedImpulse(int constraintid) | PHY_IPhysicsEnvironment | [inline, virtual] |
| getConstraintParam(int constraintId, int param)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| getFixedTimeStep()=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| getVehicleConstraint(int constraintId)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| proceedDeltaTime(double curTime, float timeStep, float interval)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| rayTest(PHY_IRayCastFilterCallback &filterCallback, float fromX, float fromY, float fromZ, float toX, float toY, float toZ)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| removeCollisionCallback(PHY_IPhysicsController *ctrl)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| removeConstraint(int constraintid)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| removeSensor(PHY_IPhysicsController *ctrl)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| requestCollisionCallback(PHY_IPhysicsController *ctrl)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| setCcdMode(int ccdMode) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setConstraintParam(int constraintId, int param, float value, float value1)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| setContactBreakingTreshold(float contactBreakingTreshold) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setDeactivationAngularTreshold(float angTresh) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setDeactivationLinearTreshold(float linTresh) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setDeactivationTime(float dTime) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setDebugMode(int debugMode) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setFixedTimeStep(bool useFixedTimeStep, float fixedTimeStep)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| setGravity(float x, float y, float z)=0 | PHY_IPhysicsEnvironment | [pure virtual] |
| setLinearAirDamping(float damping) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setNumIterations(int numIter) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setNumTimeSubSteps(int numTimeSubSteps) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setSolverDamping(float damping) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setSolverSorConstant(float sor) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setSolverTau(float tau) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setSolverType(int solverType) | PHY_IPhysicsEnvironment | [inline, virtual] |
| setUseEpa(bool epa) | PHY_IPhysicsEnvironment | [inline, virtual] |
| ~PHY_IPhysicsEnvironment() | PHY_IPhysicsEnvironment | [virtual] |