This is the complete list of members for
DefaultMotionState, including all inherited members.
| calculateWorldTransformations() | DefaultMotionState | [virtual] |
| DefaultMotionState() | DefaultMotionState | |
| getWorldOrientation(float &quatIma0, float &quatIma1, float &quatIma2, float &quatReal) | DefaultMotionState | [virtual] |
| getWorldOrientation(float *ori) | DefaultMotionState | [virtual] |
| getWorldPosition(float &posX, float &posY, float &posZ) | DefaultMotionState | [virtual] |
| getWorldScaling(float &scaleX, float &scaleY, float &scaleZ) | DefaultMotionState | [virtual] |
| m_localScaling | DefaultMotionState | |
| m_worldTransform | DefaultMotionState | |
| setWorldOrientation(float quatIma0, float quatIma1, float quatIma2, float quatReal) | DefaultMotionState | [virtual] |
| setWorldOrientation(const float *ori) | DefaultMotionState | [virtual] |
| setWorldPosition(float posX, float posY, float posZ) | DefaultMotionState | [virtual] |
| ~DefaultMotionState() | DefaultMotionState | [virtual] |
| ~PHY_IMotionState() | PHY_IMotionState | [virtual] |