![]() |
Blender V2.61 - r43446
|
| getKeep()=0 | AUD_IHandle | [pure virtual] |
| getLoopCount()=0 | AUD_IHandle | [pure virtual] |
| getPitch()=0 | AUD_IHandle | [pure virtual] |
| getPosition()=0 | AUD_IHandle | [pure virtual] |
| getStatus()=0 | AUD_IHandle | [pure virtual] |
| getVolume()=0 | AUD_IHandle | [pure virtual] |
| pause()=0 | AUD_IHandle | [pure virtual] |
| resume()=0 | AUD_IHandle | [pure virtual] |
| seek(float position)=0 | AUD_IHandle | [pure virtual] |
| setKeep(bool keep)=0 | AUD_IHandle | [pure virtual] |
| setLoopCount(int count)=0 | AUD_IHandle | [pure virtual] |
| setPitch(float pitch)=0 | AUD_IHandle | [pure virtual] |
| setStopCallback(stopCallback callback=0, void *data=0)=0 | AUD_IHandle | [pure virtual] |
| setVolume(float volume)=0 | AUD_IHandle | [pure virtual] |
| stop()=0 | AUD_IHandle | [pure virtual] |
| ~AUD_IHandle() | AUD_IHandle | [inline, virtual] |