This is the complete list of members for
BL_ShapeDeformer, including all inherited members.
| Apply(class RAS_IPolyMaterial *polymat) | BL_SkinDeformer | [virtual] |
| BGEDeformVerts() | BL_SkinDeformer | [protected] |
| BL_MeshDeformer(BL_DeformableGameObject *gameobj, struct Object *obj, class RAS_MeshObject *meshobj) | BL_MeshDeformer | [inline] |
| BL_ShapeDeformer(BL_DeformableGameObject *gameobj, Object *bmeshobj, RAS_MeshObject *mesh) | BL_ShapeDeformer | |
| BL_ShapeDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class RAS_MeshObject *mesh, bool release_object, bool recalc_normal, BL_ArmatureObject *arma=NULL) | BL_ShapeDeformer | |
| BL_SkinDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj, class RAS_MeshObject *mesh, BL_ArmatureObject *arma=NULL) | BL_SkinDeformer | |
| BL_SkinDeformer(BL_DeformableGameObject *gameobj, struct Object *bmeshobj_old, struct Object *bmeshobj_new, class RAS_MeshObject *mesh, bool release_object, bool recalc_normal, BL_ArmatureObject *arma=NULL) | BL_SkinDeformer | |
| BlenderDeformVerts() | BL_SkinDeformer | [protected] |
| ExecuteShapeDrivers(void) | BL_ShapeDeformer | |
| ForceUpdate() | BL_ShapeDeformer | [inline] |
| GetFinalMesh() | RAS_Deformer | [inline, virtual] |
| GetKey() | BL_ShapeDeformer | |
| GetMesh() | BL_MeshDeformer | [inline] |
| GetPhysicsMesh() | RAS_Deformer | [inline, virtual] |
| GetRasMesh() | BL_MeshDeformer | [inline, virtual] |
| GetReplica() | BL_ShapeDeformer | [virtual] |
| GetTransVerts(int *tot))[3] | BL_MeshDeformer | [inline, virtual] |
| IsDynamic() | RAS_Deformer | [inline] |
| LoadShapeDrivers(Object *arma) | BL_ShapeDeformer | |
| m_armobj | BL_SkinDeformer | [protected] |
| m_bDynamic | RAS_Deformer | [protected] |
| m_bmesh | BL_MeshDeformer | [protected] |
| m_copyNormals | BL_SkinDeformer | [protected] |
| m_dfnrToPC | BL_SkinDeformer | [protected] |
| m_gameobj | BL_MeshDeformer | [protected] |
| m_key | BL_ShapeDeformer | [protected] |
| m_lastArmaUpdate | BL_SkinDeformer | [protected] |
| m_lastDeformUpdate | BL_MeshDeformer | [protected] |
| m_lastShapeUpdate | BL_ShapeDeformer | [protected] |
| m_objMesh | BL_MeshDeformer | [protected] |
| m_obmat | BL_SkinDeformer | [protected] |
| m_pMesh | RAS_Deformer | [protected] |
| m_pMeshObject | BL_MeshDeformer | [protected] |
| m_poseApplied | BL_SkinDeformer | [protected] |
| m_recalcNormal | BL_SkinDeformer | [protected] |
| m_releaseobject | BL_SkinDeformer | [protected] |
| m_time | BL_SkinDeformer | [protected] |
| m_transnors | BL_MeshDeformer | [protected] |
| m_transverts | BL_MeshDeformer | [protected] |
| m_tvtot | BL_MeshDeformer | [protected] |
| m_useShapeDrivers | BL_ShapeDeformer | [protected] |
| PoseUpdated(void) | BL_SkinDeformer | [inline] |
| ProcessReplica() | BL_ShapeDeformer | [virtual] |
| RAS_Deformer() | RAS_Deformer | [inline] |
| RecalcNormals() | BL_MeshDeformer | |
| Relink(CTR_Map< class CTR_HashedPtr, void * > *map) | BL_SkinDeformer | [virtual] |
| SetArmature(class BL_ArmatureObject *armobj) | BL_SkinDeformer | |
| SetKey(struct Key *key) | BL_ShapeDeformer | |
| SetSimulatedTime(double time) | BL_MeshDeformer | [inline, virtual] |
| ShareVertexArray() | BL_SkinDeformer | [inline, virtual] |
| SkipVertexTransform() | RAS_Deformer | [inline, virtual] |
| Update(void) | BL_ShapeDeformer | [virtual] |
| UpdateBuckets(void) | BL_SkinDeformer | [inline, virtual] |
| UpdateInternal(bool shape_applied) | BL_SkinDeformer | |
| UseVertexArray() | RAS_Deformer | [inline, virtual] |
| VerifyStorage() | BL_MeshDeformer | |
| ~BL_MeshDeformer() | BL_MeshDeformer | [virtual] |
| ~BL_ShapeDeformer() | BL_ShapeDeformer | [virtual] |
| ~BL_SkinDeformer() | BL_SkinDeformer | [virtual] |
| ~RAS_Deformer() | RAS_Deformer | [inline, virtual] |