Blender V2.61 - r43446
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00001 /* 00002 * Copyright 2011, Blender Foundation. 00003 * 00004 * This program is free software; you can redistribute it and/or 00005 * modify it under the terms of the GNU General Public License 00006 * as published by the Free Software Foundation; either version 2 00007 * of the License, or (at your option) any later version. 00008 * 00009 * This program is distributed in the hope that it will be useful, 00010 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00012 * GNU General Public License for more details. 00013 * 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software Foundation, 00016 * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 00017 */ 00018 00019 CCL_NAMESPACE_BEGIN 00020 00021 /* Geometry Node */ 00022 00023 __device void svm_node_geometry(ShaderData *sd, float *stack, uint type, uint out_offset) 00024 { 00025 float3 data; 00026 00027 switch(type) { 00028 case NODE_GEOM_P: data = sd->P; break; 00029 case NODE_GEOM_N: data = sd->N; break; 00030 #ifdef __DPDU__ 00031 case NODE_GEOM_T: data = normalize(sd->dPdu); break; 00032 #endif 00033 case NODE_GEOM_I: data = sd->I; break; 00034 case NODE_GEOM_Ng: data = sd->Ng; break; 00035 #ifdef __UV__ 00036 case NODE_GEOM_uv: data = make_float3(sd->u, sd->v, 0.0f); break; 00037 #endif 00038 } 00039 00040 stack_store_float3(stack, out_offset, data); 00041 } 00042 00043 __device void svm_node_geometry_bump_dx(ShaderData *sd, float *stack, uint type, uint out_offset) 00044 { 00045 #ifdef __RAY_DIFFERENTIALS__ 00046 float3 data; 00047 00048 switch(type) { 00049 case NODE_GEOM_P: data = sd->P + sd->dP.dx; break; 00050 case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dx, sd->v + sd->dv.dx, 0.0f); break; 00051 default: svm_node_geometry(sd, stack, type, out_offset); return; 00052 } 00053 00054 stack_store_float3(stack, out_offset, data); 00055 #else 00056 svm_node_geometry(sd, stack, type, out_offset); 00057 #endif 00058 } 00059 00060 __device void svm_node_geometry_bump_dy(ShaderData *sd, float *stack, uint type, uint out_offset) 00061 { 00062 #ifdef __RAY_DIFFERENTIALS__ 00063 float3 data; 00064 00065 switch(type) { 00066 case NODE_GEOM_P: data = sd->P + sd->dP.dy; break; 00067 case NODE_GEOM_uv: data = make_float3(sd->u + sd->du.dy, sd->v + sd->dv.dy, 0.0f); break; 00068 default: svm_node_geometry(sd, stack, type, out_offset); return; 00069 } 00070 00071 stack_store_float3(stack, out_offset, data); 00072 #else 00073 svm_node_geometry(sd, stack, type, out_offset); 00074 #endif 00075 } 00076 00077 CCL_NAMESPACE_END 00078